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📄 six-finger.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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// six-fingers.c 六脉神剑#include <ansi.h>inherit SKILL;int lvl_temp;string *order = ({""HIY"", ""HIG"", ""RED"", ""MAG"", ""YEL"", ""HIC"", ""HIW"", ""HIR"",""HIB"", ""CYN"",""WHT"",""HIM"",""BLU""});string  *msg = ({"$N手臂陡然一提,对$n发起攻击,手掌离$n不到一尺,立即变掌为指,使出"RED"「少泽剑」"NOR",忽来忽去,变化精微,只见一股剑气从左小指激射而出,击向$n的$l","$N双掌自外向里划了一个圈,双掌托在胸前,伸出右小指,一招"RED"「少冲剑」"NOR",缓缓地点向$n的周身大穴,弹指无声,到得近前,劲气弥漫,破空之声甚厉","$N长笑一声,右手硬生生缩回,左手横斩而至,俯身斜倚,无名指弹出,一式"RED"「关冲剑」"NOR",拙滞古朴,奇正有别,指尖已对准$n的$l发出了一缕强烈的劲风","$N食指连动,快速无比,格开对方来势,变招奇速,如毒蛇出洞,疾从袖底穿出,大喝一声,使出"RED"「商阳剑」"NOR",双手幻出无数指影,巧妙灵活,难以琢磨,拂向$n的$l","两指之间,相距只是电光般一闪,$N一翻掌,身向右移,奋起神威,右手斗然探出,中指一竖,一招"RED"「中冲剑」"NOR",迅疾的向$n的$l划去,大开大合,气势雄伟","$N身子倒飞,嗤嗤两指,从容不迫地架开来势,大拇指使出"RED"「少商剑」"NOR",按向$n的$l,劲道使得甚巧,初缓后急,剑气如怒潮般汹涌而至,剑路雄劲,石破天惊",});mapping *action = ({([	"action" : "$N身子倒飞,嗤嗤两指,从容不迫地架开来势,大拇指使出"RED"「少商剑」"NOR",按向$n的$l,劲道使得甚巧,初缓后急,剑气如怒潮般汹涌而至,剑路雄劲,石破天惊",	"force" : 300,           "dodge":  100,           "damage": 400,	"skill_name" : "初杏问酒",           "weapon" : "破体无形剑气",           "damage_type":  "刺伤"]),([	"action" : "两指之间,相距只是电光般一闪,$N一翻掌,身向右移,奋起神威,右手斗然探出,中指一竖,一招"RED"「中冲剑」"NOR",迅疾的向$n的$l划去,大开大合,气势雄伟",	"force" : 300,           "dodge":  100,           "damage": 500,	"skill_name" : "叶底留莲",           "weapon" : "破体无形剑气",           "damage_type":  "刺伤"]),([	"action" : "$N食指连动,快速无比,格开对方来势,变招奇速,如毒蛇出洞,疾从袖底穿出,大喝一声,使出"RED"「商阳剑」"NOR",双手幻出无数指影,巧妙灵活,难以琢磨,拂向$n的$l",	"force" : 300,           "dodge":  100,           "damage": 500,	"skill_name" : "清风拂桂",           "weapon" : "破体无形剑气",           "damage_type":  "刺伤"]),([	"action" : "$N长笑一声,右手硬生生缩回,左手横斩而至,俯身斜倚,无名指弹出,一式"RED"「关冲剑」"NOR",拙滞古朴,奇正有别,指尖已对准$n的$l发出了一缕强烈的劲风",	"force" : 300,           "dodge":  100,           "damage": 500,	"skill_name" : "菊圃秋霜",           "weapon" : "破体无形剑气",           "damage_type":  "刺伤"]),([	"action" : "$N双掌自外向里划了一个圈,双掌托在胸前,伸出右小指,一招"RED"「少冲剑」"NOR",缓缓地点向$n的周身大穴,弹指无声,到得近前,劲气弥漫,破空之声甚厉",	"force" : 300,           "dodge":  100,           "damage": 500,	"skill_name" : "伽叶微笑",           "weapon" : "破体无形剑气",           "damage_type":  "刺伤"]),([	"action" : "$N手臂陡然一提,对$n发起攻击,手掌离$n不到一尺,立即变掌为指,使出"RED"「少泽剑」"NOR",忽来忽去,变化精微,只见一股剑气从左小指激射而出,击向$n的$l",	"force" : 310,           "dodge":  100,           "damage": 500,	"skill_name" : "佛祖拈花",           "weapon" : "破体无形剑气",           "damage": 500,           "damage_type":  "刺伤"]),([ "name":   "少商剑",           "action": "$N反过手来,双手拇指同时捺出,嗤嗤两声急响,“少商剑”有如石破天惊、风雨大至之势,分指$n膻中和$l",           "force":  350,           "dodge":  100,                                "weapon" : "破体无形剑气",           "damage": 500,           "damage_type":  "刺伤"        ]),        ([ "name":   "商阳剑",           "action": "$N食指连动,手腕园转,“商阳剑”一剑又一剑的刺出,轻灵迅速,奇巧活泼,剑气纵横,$n根本无法看清来路",           "force":  350,           "dodge":  100,                                "weapon" : "破体无形剑气",           "damage": 500,           "damage_type":  "刺伤"        ]),        ([ "name":   "中冲剑",           "action": "$N右手中指一竖,“中冲剑”向前刺出。真气鼓荡,嗤然声响,无形剑气直指$n的$l",           "force":  350,           "dodge":  130,                                "weapon" : "破体无形剑气",           "damage": 500,           "damage_type":  "刺伤"        ]),        ([ "name":   "关冲剑",           "action": "$N右手无名指伸出,“关冲剑”剑路拙滞古朴,一股雄浑的内力鼓荡而出,如排山倒海般向$n涌去",           "force":  350,           "dodge":  130,           "damage": 500,           "damage_type":  "刺伤"        ]),        ([ "name":   "少泽剑",           "action": "$N左手小指一伸,一条气流从少冲穴中激射而出,“少泽剑”出手入风,指向$n的$l",           "force":  350,           "dodge":  130,                                       "damage": 500,"weapon" : "破体无形剑气",           "damage_type":  "刺伤"        ]),        ([ "name":   "少冲剑",           "action": "$N右手反指,小指伸出,真气自少冲穴激荡而出,“少泽剑”横生奇变,从$n意想不到的方向刺向$n的$l",           "force":  350,           "dodge":  130,                                "weapon" : "破体无形剑气",           "damage": 500,           "damage_type":  "刺伤"        ]),});int valid_enable(string usage) { return usage=="finger" ||  usage=="unarmed"||  usage=="parry"; }int valid_learn(object me){        if (me->query_temp("weapon") || me->query_temp("secondary_weapon"))            return notify_fail("练六脉神剑必须空手。\n");        if ((int)me->query("max_neili") < 1000)            return notify_fail("你的内力太弱,无法学六脉神剑。\n");        if ((int)me->query_skill("kurong-changong",1) < 100)            return notify_fail("你的枯荣禅功太低,无法学六脉神剑。\n");        if ((int)me->query_skill("duanjia-sword", 1) < 80)		return notify_fail("你的段家剑火候太浅。\n");        if ((int)me->query_skill("tiannan-step", 1) < 80)		return notify_fail("你的天南步法火候太浅。\n");        return 1;}string query_skill_name(int level){        int i;        for(i = sizeof(action); i > 0; i--)                if(level >= action[i-1]["lvl"])                        return action[i-1]["skill_name"];}int practice_skill(object me){        object* ob, obj;        int i,skill,damage;        if ((int)me->query("qi") < 50)                return notify_fail("你的体力太低了。\n");        if ((int)me->query("neili") < 50)                return notify_fail("你的内力不够练六脉神剑。\n");        if ((int)me->query_skill("duanjia-sword", 1) < 80)		return notify_fail("你的段家剑火候太浅。\n");        if ((int)me->query_skill("tiannan-step", 1) < 80)		return notify_fail("你的天南步法火候太浅。\n");        if( skill > 100 && me->query("shen") < 1)                return notify_fail("这种武功当得行侠义事。\n");        me->receive_damage("qi", 40);        me->add("neili", -30);        return 1;}                                          mixed hit_ob(object me, object victim,int damage_bonus)        {		if (me->query_skill("kurong-changong",1) > 10 &&		me->query("neili") > 120	&& me->query_skill_mapped("force") == "kurong-changong")	{	if( damage_bonus < 50 ) return 0;          if( damage_bonus > 100 ) {        victim->receive_wound("qi", damage_bonus );        return HIR "只听一声惨嚎,一股鲜血从$n的身子喷出!\n" NOR;	}else    if( damage_bonus > 80 ) {        victim->receive_wound("qi", damage_bonus/2 );	        return YEL "$n闷哼一声,身子晃了两晃!\n" NOR;}else{               victim->receive_wound("qi", damage_bonus/3 );	        return HIM "你听到「嗤啦」一声轻响,脸上竟溅到一些血滴!\n" NOR;}}}mapping query_action(object me, object weapon){       lvl_temp = random((int)me->query_skill("six-finger", 1));	if (random(me->query_skill("six-finger",1)) > 180 &&		me->query_skill("kurong-changong",1) > 180 &&		me->query("neili") > 120		&& me->query_skill_mapped("force") == "kurong-changong"	 )	{		me->add("neili", -50);		return ([	"action": HIG"$N忽然觉得剑谱中的六路剑法一一涌向心头,十指纷弹,此去彼来,连绵无尽。剑气纵横,尘烟四起,六路剑法回转运使,$n顿时心神大乱,但觉全身几处刺痛,几股鲜血从身上标出。忍痛抬头一看,一柱剑气迎面又到",        "dodge": 100,       "force": 300,"weapon" : "破体无形剑气",	"damage": 1000,	"damage_type": "刺伤"]);	}        if ( lvl_temp > 100 && me->query_skill("kurong-changong",1) > 100  && me->query("neili") > 100        && me->query_skill_mapped("force") == "kurong-changong")        {                                 if ( lvl_temp <= 140)                        return ([                                "action": HIY"$N双手手指急速弹动,"RED"「商阳剑」「中冲剑」"HIY"连续使出,剑气源源不断扑向$n"NOR,                                "damage_type": "内伤",                                "dodge": 110,                                "force": 400,                                "damage": 500,                        ]);                if ( lvl_temp > 150 && lvl_temp <180  && me->query_skill("kurong-changong",1) > 100  && me->query("neili") > 100                && me->query_skill_mapped("force") == "kurong-changong")                        return ([                                "action": BLU"$N长笑一声,纵身前扑,双手拇指同时按出一记"RED"「少商剑」"BLU",两道无形剑气破空而出,直逼向$n,无坚不摧,势不可挡" NOR,                                "damage": 500,                                "damage_type": "震伤",                                "dodge": 100,                                "force": 450,                                                                "weapon": "无形剑气",                        ]);                if ( lvl_temp >= 180  && me->query_skill("kurong-changong",1) > 100  && me->query("neili") > 100                && me->query_skill_mapped("force") == "kurong-changong")                        return ([                                "action": HIW"$N内息急转,不断催动真气,"HIY"「六脉神剑」"HIW"使得奥妙无方,剑气破空之声更为凌厉,袭向$n的命门大穴" NOR,                                "damage_type": "刺伤",                                "dodge": 100,                                "force": 500,                                "damage": (random(6)+2)*100,                                "weapon" : "破体无形剑气",                                ]);        }	return action[random(sizeof(action))];}string perform_action_file(string action){    return __DIR__"six-finger/" + action;}

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