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📄 xiangmo-chu.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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//// xiangmo-chu.c 金刚降魔杵// Designed by secret(秘密)//inherit SKILL;mapping *action = ({([      "action" : "$N高举手中$w,使出一招「金刚再世」,直劈$n的$l  ",        "skill_name" : "金刚再世",        "dodge" : -5,        "parry" : 10,        "lvl" : 0,        "damage" : 30,        "damage_type" : "挫伤",]),([      "action" : "$N使出「金刚伏魔」,单手舞动$w,一伏身,$w横扫$n的下盘  ",        "skill_name" : "金刚伏魔",        "dodge" : 5,        "parry" : 0,        "lvl" : 8,        "damage" : 40,        "damage_type" : "挫伤",]),([      "action" : "$N反身仰面,使出一式「金刚宣法」,双手握$w,一棍直刺$n的$l  ",        "skill_name" : "金刚宣法",        "dodge" : 10,        "parry" : 5,        "lvl" : 16,        "damage" : 50,        "damage_type" : "挫伤",]),([      "action" : "$N使出一招「引趣众生」,双手举棍撩向$n的裆部  ",        "skill_name" : "引趣众生",        "dodge" : 0,        "parry" : 10,        "lvl" : 24,        "damage" : 60,        "damage_type" : "挫伤",]),([      "action" : "$N舞动手中$w,使出「歌舞阎罗」,顿时罩住$n的全身  ",        "skill_name" : "歌舞阎罗",        "dodge" : 10,        "parry" : 10,        "lvl" : 32,        "damage" : 80,        "damage_type" : "挫伤",]),([      "action" : "$N使出一招「浮游血海」,全身贴地而飞,一棍直捣$n的$l  ",        "skill_name" : "浮游血海",        "dodge" : 15,        "parry" : 5,        "lvl" : 40,        "damage" : 100,        "damage_type" : "挫伤",]),([      "action" : "$N使出一式「驱鬼御魔」,以棍支地,双足飞揣$n的面门  ",        "skill_name" : "驱鬼御魔",        "dodge" : 20,        "parry" : 0,        "lvl" : 48,        "damage" : 150,        "damage_type" : "挫伤",]),([      "action" : "$N运力于掌,使出「荡魔除妖」,飞身疾进,手中$w横扫$n的$l  ",        "skill_name" : "荡魔除妖",        "dodge" : 20,        "parry" : 15,        "lvl" : 56,        "damage" : 180,        "damage_type" : "挫伤",]),});int valid_enable(string usage) { return usage == "staff" || usage == "parry"; }int valid_learn(object me){	if ((int)me->query("max_neili") < 50)		return notify_fail("你的内力不够。\n");	if ((int)me->query_skill("longxiang", 1) >= 20 ||	    (int)me->query_skill("xiaowuxiang", 1) >= 20)		return 1;	else if ((int)me->query_skill("longxiang", 1) < 20)		return notify_fail("你的龙象般若功火候太浅。\n");	else if ((int)me->query_skill("xiaowuxiang", 1) < 20)		return notify_fail("你的小无相功火候太浅。\n");}string query_skill_name(int level){        int i;        for(i = sizeof(action)-1; i >= 0; i--)                if(level >= action[i]["lvl"])                        return action[i]["skill_name"];}mapping query_action(object me, object weapon){        int i, level;	level   = (int) me->query_skill("xiangmo-chu",1);        for(i = sizeof(action); i > 0; i--)                if(level > action[i-1]["lvl"])                        return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){	object weapon;	if (!objectp(weapon = me->query_temp("weapon"))	|| (string)weapon->query("skill_type") != "staff")		return notify_fail("你使用的武器不对。\n");	if ((int)me->query("qi") < 50)		return notify_fail("你的体力不够,练不了金刚降魔杵。\n");	me->receive_damage("qi", 30);	return 1;}

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