📄 bajian.c
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#include <ansi.h>
#include <combat.h>
inherit F_SSERVER;
int perform(object me, object target)
{
string msg;
int extra;
object weapon;
extra = me->query_skill("softsword",1);
if (!objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "sword")
return notify_fail(RED"开什么玩笑,没装备剑就想使「剑神一笑」?\n"NOR);
if ((int)me->query_skill("softsword", 1) < 200)
return notify_fail(WHT"你的回风拂柳剑法不够娴熟,还使不出「剑神一笑」。\n"NOR);
if (!objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "sword")
return notify_fail("你使用的武器不对。\n");
if( (int)me->query("neili") < 500 )
return notify_fail("你的内力不够。\n");
if( !target ) target = offensive_target(me);
if( !target
|| !target->is_character()
|| !me->is_fighting(target) )
return notify_fail("[天下八剑]只能对战斗中的对手使用。\n");
weapon = me->query_temp("weapon");
msg = HIY "$N"HIY"使出回风拂柳剑法中的[天下八剑],一招连环八剑齐出,手中的"+ weapon->name()+ HIY"闪电般向$n攻出独孤剑!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIW "飞仙剑!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIC "寒天剑!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIM "段家剑!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = MAG "三才剑!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIR "杀人剑!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIB "左手剑!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIY "浣花剑!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
me->add("neili", -300);
me->start_busy(3);
return 1;
}
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