📄 yixiao.c
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// mie.c 回风拂柳剑法「灭剑」
#include <ansi.h>
inherit F_SSERVER;
int perform(object me, object target)
{
int damage;
string msg;
object weapon;
if (!target ) target = offensive_target(me);
if (!objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "sword")
return notify_fail(RED"开什么玩笑,没装备剑就想使「剑神一笑」?\n"NOR);
if (!target || !target->is_character() || !me->is_fighting(target) )
return notify_fail("「剑神一笑」只能对战斗中的对手使用。\n");
if ((int)me->query_skill("softsword", 1) < 100)
return notify_fail(WHT"你的回风拂柳剑法不够娴熟,还使不出「剑神一笑」。\n"NOR);
if (!objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "sword")
return notify_fail("你使用的武器不对。\n");
if( (int)me->query("neili") < 500 )
return notify_fail("你的内力不够。\n");
if (me->is_busy())
return notify_fail("你正忙着呢。\n");
if ((int)me->query("neili")<200)
{
return notify_fail(HIC"你现在内力不够,没能将「灭剑」使完!\n"NOR);
}
msg = HIR "$N手中"+ weapon->name() +"的剑芒散发出若有若无的浅笑..." NOR;
msg += HIW "剑光一闪,消失....\n" NOR;
me->start_busy(2);
if (!target->is_busy())
target->start_busy(random(2));
damage = (int)me->query_skill("softsword", 1);
damage = damage + random(damage);
target->receive_damage("qi", damage);
target->receive_wound("qi", damage);
target->receive_damage("jing", damage/6);
target->receive_wound("jing", damage/6);
target->add("neli",-100);
me->add("neili", -100);
message_combatd(msg, me, target);
COMBAT_D->report_status(target);
return 1;
}
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