📄 ill-quan.c
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#include <ansi.h>
inherit SKILL;
mapping *action = ({
([ "action":
"$N一式宽衣解带,不是脱衣,胜似脱衣,双拳挥向$n的$l",
"dodge": -30,
"parry": 50,
"force": 100,
"damage_type": "瘀伤"
]),
([ "action":
"$N身形一转,右拳自下而上撩向$n的$l",
"dodge": -40,
"parry": 100,
"force": 120,
"damage_type": "瘀伤"
]),
([ "action":
"$N双足一顿,连人带拳扑至$n身前,以迅雷不及掩耳之势击向$n的$l",
"dodge": -30,
"parry": 120,
"force": 190,
"damage_type": "瘀伤"
]),
([ "action":
"$N猛一转身,背对$n,右肘向$n的$l猛击",
"dodge": -50,
"parry": 200,
"force": 290,
"damage_type": "瘀伤"
]),
});
int valid_learn(object me)
{
if( me->query_temp("weapon") || me->query_temp("secondary_weapon") )
return notify_fail("练病维摩拳必须空手。\n");
return 1;
}
int valid_enable(string usage) { return usage=="unarmed"; }
int effective_level() { return 20;}
mapping query_action(object me, object weapon)
{
return action[random(sizeof(action))];
}
int practice_skill(object me)
{
if( (int)me->query("qi") < 30 )
return notify_fail("你的体力不够了,休息一下再练吧。\n");
if( (int)me->query("neili") < 5 )
return notify_fail("你的内力不够了,休息一下再练吧。\n");
me->receive_damage("qi", 30);
me->add("neili", -5);
return 1;
}
string *parry_msg = ({
"$n伸出一指,轻轻一拨$N的$w,$w调转头去,向$N反噬过去!\n",
"$n一按$N的$w,整个人已经从$N的头顶飞越而过,轻轻巧巧落在$N身后!\n",
"$n深吸一口气,就象粘在$N的$w上一样。\n",
"$n身子微微一侧,已躲开$N的攻势。\n",
"$N眼前一花,手中的$w好象击在了虚处,仔细一看,$n站在原地没有动过。\n",
});
string *unarmed_parry_msg = ({
"$n身子微微一侧,已躲开$N的攻势。\n",
"$n一招「围魏救赵」,不退反进,击向$N,逼得$N回招自保。\n",
"$n双拳错落,护住全身要害。\n",
"$N眼前一花,所有的招式好象击在了虚处,仔细一看,$n站在原地没有动过。\n",
});
string query_parry_msg(object weapon)
{
if( weapon )
return parry_msg[random(sizeof(parry_msg))];
else
return unarmed_parry_msg[random(sizeof(unarmed_parry_msg))];
}
int learn_bonus()
{
return 20;
}
int practice_bonus()
{
return -10;
}
int black_white_ness()
{
return 30;
}
string perform_action_file(string action)
{
return __DIR__"ill-quan/" + action;
}
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