📄 reserve.c
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// reserve.c 蛤蟆功经脉倒转#include <ansi.h>inherit F_CLEAN_UP;void remove_effect(object me, int a_amount, int d_amount);int exert(object me, object target){ object weapon; int skill; string msg; if( (int)me->query_skill("hamagong", 1) < 40 ) return notify_fail("你的蛤蟆功不够娴熟,不会经脉倒转。\n"); if( (int)me->query("neili") < 200 ) return notify_fail("你的内力不够。\n"); if( (int)me->query_temp("hmg_dzjm") ) return notify_fail("你已经倒转经脉了。\n"); skill = me->query_skill("hamagong",1); msg = HIB "$N忽地双手撑地倒立,逆运经脉,顿时内息暗生,防御力大增。\n"NOR; message_combatd(msg, me, target); me->add_temp("apply/attack", -skill/6); me->add_temp("apply/dodge", skill/2); me->add_temp("apply/parry", skill/40); me->add_temp("apply/strength", skill/40); me->set_temp("hmg_dzjm", 1); me->start_call_out( (: call_other, __FILE__, "remove_effect", me, skill/6, skill/2 :), skill); me->add("neili", -100); if( me->is_fighting() ) me->start_busy(2); return 1;}void remove_effect(object me, int a_amount, int d_amount ){ int skill; skill = me->query_skill("hamagong",1); me->add_temp("apply/attack", skill/6); me->add_temp("apply/dodge", -skill/2); me->add_temp("apply/parry", -skill/40); me->add_temp("apply/strength", -skill/40); me->delete_temp("hmg_dzjm"); tell_object(me, HIY "你双手一撑,一跃而起,将内力收回丹田。\n");}
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