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📄 shiba-pan.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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//Cracked by Kafei// shiba-pan.c 泰山派剑法“泰山十八盘”// maco 1999.1.22// testing..........#include <ansi.h>#include <combat.h>inherit SKILL;object offensive_target(object me){	int sz;	object *enemy;	enemy = me->query_enemy();	if( !enemy || !arrayp(enemy) ) return 0;	sz = sizeof(enemy);	if( sz > 4 ) sz = 4;	if( sz > 0 ) return enemy[random(sz)];	else return 0;}int ruhe(object me, object victim, object weapon, int damage);mapping *action = ({([      "action":"$N展开剑势,身随剑走,$w左边一拐,右边一弯,回旋曲折,剑路厚重沉稳,乃是「缓十八」的招数",        "force" : 160,        "dodge" : 5,        "parry" : 5,        "damage": 15,        "lvl" : 0,        "skill_name" : "缓十八",	"post_action": (: ruhe :),	        "damage_type":  "割伤"]),([      "action":"$N五步一转,十步一回,$w剑路越转越加狠辣,将「紧十八」剑招使得险峻无比",        "force" : 200,        "dodge" : 5,        "parry" : 5,        "damage": 25,        "lvl" : 10,        "skill_name" : "紧十八",	"post_action": (: ruhe :),	        "damage_type":  "刺伤"]),([      "action":"$N展开剑路,刷的一声,一招「石关回马」,$w反手砍向$n$l",        "force" : 240,        "dodge" : 10,        "parry" : 10,        "damage": 25,        "lvl" : 20,        "skill_name" : "石关回马",	"post_action": (: ruhe :),	        "damage_type":  "割伤"]),([      "action":"$N$w一晃,向右滑出三步,一招「朗月无云」,转过身来,身子微矮,$w斜刺$n$l",        "force" : 260,        "dodge" : 8,        "parry" : 8,        "damage": 30,        "lvl" : 20,        "skill_name" : "朗月无云",	"post_action": (: ruhe :),	        "damage_type":  "刺伤"]),([      "action":"$N脚下连变方位,窜高伏低,忽地圈转$w,一招「峻岭横空」,$w直刺$n$l,去势奇疾",        "force" : 260,        "dodge" : 8,        "parry" : 8,        "damage": 30,        "lvl" : 20,        "skill_name" : "峻岭横空",	"post_action": (: ruhe :),	        "damage_type":  "刺伤"]),([      "action":"$N突然一弯腰,挺剑向$n刺到,一招「来鹤清泉」,一剑既出,二剑随至,剑招迅疾无伦",        "force" : 330,        "dodge" : 10,        "parry" : 15,        "damage": 40,        "lvl" : 30,        "skill_name" : "来鹤清泉",	"post_action": (: ruhe :),	        "damage_type":  "割伤"]),});int valid_enable(string usage) { return usage == "sword" || usage == "parry"; }int valid_learn(object me){        if ((int)me->query("max_neili") < 100)                return notify_fail("你的内力不够。\n");        return 1;}string query_skill_name(int level){        int i;        for(i = sizeof(action)-1; i >= 0; i--)                if(level >= action[i]["lvl"])                        return action[i]["skill_name"];}mapping query_action(object me, object weapon){        int i, level;	if(me->query_temp("ruhe_count") > 15 || me->query_temp("ruhe_hit")){        me->add("jing", -30);	        me->add("neili", -100);		me->set_temp("ruhe_finish");		me->delete_temp("ruhe_count");		me->delete_temp("ruhe_hit");	        return ([	"action":HIY"$N左手计算已毕,$w"+HIY"出招,正是泰山派剑法中最高深的绝艺「岱宗如何」,这一剑算准了$n的一切应变後着,实是威力无俦,博大精深"NOR,        "force" : 450+random(20),        "dodge" : 70,        "parry" : 70,        "damage": 120,	"post_action": (: ruhe :),	        "damage_type":  "刺伤"]);        }	else if((int)me->query_skill("sword",1)> random(300)+100 	&& me->query("neili") > 200 	&& me->query_temp("ruhe")){        me->add("neili", -20);        return ([	"action":YEL"$N$w"+YEL"倏地向$n刺出,连连出剑,每一剑的剑招皆苍然有古意,招数古朴,内藏奇变,正是「五大夫剑」"NOR,        "force" : 400+random(55),        "dodge" : 10,        "parry" : 15,        "damage": 300+random(55),        "skill_name" : "五大夫剑",	"post_action": (: ruhe :),	        "damage_type":  "刺伤"]);        }        else if((int)me->query_skill("sword",1) > random(280)+80	&& me->query("neili") > 100	&& me->query_temp("ruhe")){        me->add("neili", -10);        return ([	"action":HIC"$N陡然向$n连环三剑,$w"+HIC"使得犹似行云流水,大有善御者驾轻车而行熟路之意,将「快活三」剑招发挥得淋漓尽致"NOR,        "force" : 333 + random(33),        "dodge" : 10,        "parry" : 15,        "damage": 300+random(33),        "skill_name" : "快活三",	"post_action": (: ruhe :),	        "damage_type":  "刺伤"]);        }        level   = (int) me->query_skill("shiba-pan",1);        for(i = sizeof(action); i > 0; i--)                if(level > action[i-1]["lvl"])                        return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){        if (me->query_skill("shiba-pan",1) < 199)           return notify_fail("此项技能只能大于二百级时能学习。\n");        if ((int)me->query("jing") < 100)                return notify_fail("你的精力不够练此武功。\n");        if ((int)me->query("qi") < 100)                return notify_fail("你的体力不够练此武功。\n");        if ((int)me->query("neili") < 100)                return notify_fail("你的内力不够练此武功。\n");        me->receive_damage("qi", 50);        me->receive_damage("jing", 50);        me->add("neili", -50);        return 1;}int ruhe(object me, object victim, object weapon, int damage){        string *msg;        msg = ({		CYN"不料$N左手屈指连算,已算准了$n的腾挪方位,又即挺剑出招!\n"NOR,		CYN"但是$n的武功门路已被$N算得清清楚楚,眼见已避开$N的招数,"+weapon->name()+CYN"竟又直逼而至!\n"NOR,        });if (!victim) return 0;if (!me) return 0;if (!weapon) return 0;if (!damage) return 0;        if(damage==RESULT_DODGE && (int)me->query_skill("sword",1) > random(150)+100 && me->query_temp("ruhe")) {                message_vision(msg[random(sizeof(msg))], me,victim);if (!victim) return 0;if (!me) return 0;//if (victim=me) return 0;if (victim && me&& !me->query_temp("dsauto")){me->set_temp("dsauto",1);        COMBAT_D->do_attack(me, victim, me->query_temp("weapon"));me->delete_temp("dsauto");}                return 1;	   }}string perform_action_file(string action){        return __DIR__"shiba-pan/" + action;}

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