📄 bangzhang.c
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// bangzhang棒掌双绝
#include <ansi.h>
#include <skill.h>
#include <weapon.h>
#include <combat.h>
inherit F_SSERVER;
int perform(object me, object target)
{
object weapon, ob;
string msg, string1;
int count,extra,damage;
if( !target ) target = offensive_target(me);
if (!objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "staff")
return notify_fail("你使用的武器不对。\n");
if(me->is_busy())
return notify_fail("你现在没空!!\n");
if( (int)me->query("neili") < 2000 )
return notify_fail("你的内力不够。\n");
if( !target
|| !target->is_character()
|| !me->is_fighting(target) )
return notify_fail("这门绝学只能对战斗中的对手使用。\n");
if( (int)me->query("neili") < me->query("max_neili")/7+200 )
return notify_fail("你的内力不够。\n");
if( !wizardp(me) &&(int)me->query_skill("xianglong-zhang", 1) < 500 )
return notify_fail("你的本门外功不够!不能贯通使用!\n");
if( !wizardp(me) &&(int)me->query_skill("dagou-bang", 1) < 500 )
return notify_fail("你的本门外功不够!不能贯通使用!\n");
if(!wizardp(me) && (int)me->query_skill("huntian-qigong", 1) < 500 )
return notify_fail("你的本门内功不够高!不能贯通使用!\n");
if(!wizardp(me) && (int)me->query_skill("jiuyin-zhengong", 1) )
return notify_fail("你的杂学太多,无法对本门武功贯通使用!\n");
if (!wizardp(me) && !me->query("guard/flag"))
return notify_fail("你的江湖经验还不够,无法对本门武功贯通使用!\n");
if (!wizardp(me) && !me->query("guard/ok"))
return notify_fail("你还没有通过华山论剑! 无法对本门武功贯通使用!\n");
if ( !wizardp(me) && me->query_skill_mapped("force") != "huntian-qigong")
return notify_fail("不使用本门内功,如何使用本门绝学!\n");
msg = HBWHT "$N贯通丐帮武学,使出了丐帮的绝学之精髓!\n" NOR;
me->add("neili", -me->query("max_neili")/7);
message_vision(msg, me, target);
extra = me->query_skill("xianglong-zhang",1);
msg = YEL "$N心中一急,没头没脑的向前面打了出去,但正是打狗棒法的精要之所在!\n" NOR;
msg+= HIR"$N怒喝一声,横过"+ weapon->name()+HIG"一搭,借势跃起,人未至,棒先到,凌虚下击,连施三下杀手!\n" NOR;
message_vision(msg, me);
me->add_temp("apply/attack", (int)me->query_skill("dagou-bang",1));
me->add_temp("apply/damage", (int)me->query_skill("dagou-bang",1)/2);
msg = WHT "$N转过"+ weapon->name()+HIG",刷刷刷连进三棒,棒法快捷无伦,都是打狗棒法中的杀招!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
target->receive_wound("qi",random((int)me->query_skill("dagou-bang",1)));
msg = HIC "$N突然飞出"+ weapon->name()+HIG",迎面劈向$n,这棒连戳三下,竟在霎时之间分点$p胸口三处大穴!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
target->receive_wound("qi",random((int)me->query_skill("dagou-bang",1)));
msg = RED "$N横棒挥出,变守为攻,发挥出打狗棒法中的攻手,连进了三记杀招!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
target->receive_wound("qi",random((int)me->query_skill("dagou-bang",1)));
me->add_temp("apply/attack", - (int)me->query_skill("dagou-bang",1));
me->add_temp("apply/damage", - (int)me->query_skill("dagou-bang",1)/2);
me->add_temp("apply/strength", extra/3);
me->add_temp("apply/attack", extra);
me->add_temp("apply/damage", extra);
me->add("neili", -1000);
weapon->unequip();
msg = YEL "$N双掌平平提到胸前,神色沉重的缓缓施出降龙十八掌的最后一招「"+HIY"亢"NOR+HIC"龙"NOR+HIW"无"NOR+HIR"悔"NOR+YEL"」一招八式推向$n!" NOR;
message_vision(msg, me, target);
msg = HIC "第一式!$N右掌一式「龙现于野」,勇猛无比地劈向$n!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIR "第二式!$N双掌施出一式「鸿龙在陆」,隐隐约约带着掌风拍向$n!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIB "第三式!$N左掌御胸,右掌一式「潜龙出海」缓缓推向$n!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIY "第四式!$N使出「龙跃在天」,向$n的连拍数掌!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIG "第五式!$N双掌一式「双龙戏水」一前一后按向$n的胸前!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIM "第六式!$N身形转动,使出「晴天六龙」向$n连打六下!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = YEL "第七式!$N脚下一转,突然欺到$n身前,一式「龙战于野」直拍向$n面门" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIW "第八式!$N突然飞起,双掌居高临下最后一式「龙啸九天」全力拍向$n!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
me->add_temp("apply/strength", -extra/3);
me->add_temp("apply/attack", -extra);
me->add_temp("apply/damage", -extra);
if( random(me->query("combat_exp")) > target->query("combat_exp")/4
)
{
msg = HIR"你咬紧牙关,双掌护身,心中默念降龙十八掌的口诀!"+HIY"亢"NOR+HIC"龙"NOR+HIW"无"NOR+HIR"悔!!"NOR+" ";
msg += RED"\n结果「轰」地一声,$n全身气血倒流,口中鲜血狂喷而出!\n"NOR;
target->receive_damage("qi",(int)me->query_skill("xianglong-zhang",1)*4);
target->receive_wound("qi",(int)me->query_skill("xianglong-zhang",1)*3);
target->receive_wound("jing", 10 + random(200));
if (!target->is_busy()) target->start_busy(3);
message_combatd(msg, me, target);
COMBAT_D->report_status(target);
}
me->start_busy(5);
return 1;
}
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