⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 zhuan.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
字号:
//Cracked by Kafei// zhuan.c 打狗棒封字决// fear@xkx 99.12#include <ansi.h>#include <combat.h>inherit F_SSERVER;inherit F_DBASE;int perform(object me, object target){        string* msghit, msg;        object weapon;        int zhuan_busy;        int zhuan_cost;        int zhuan_duration;        string *limb, type, limb_hurt;        if( !target ) target = offensive_target(me);        if( !target        ||      !target->is_character()        ||      !me->is_fighting(target)         ||          !living (target) )                return notify_fail("转字诀只能对战斗中的对手使用。\n");        if( target->is_busy() ) {                me->add("neili", -10);                me->add("jing", -5);                return notify_fail(target->name() + "目前正自顾不暇,放胆攻击吧 \n");        }        if( me->query_temp("ban",1) )                return notify_fail("你已在使用拌字诀!\n");        if( me->query_temp("pfmfeng",1) )                return notify_fail("你已在使用封字诀!\n");        if( me->query_temp("zhuan",1) )                return notify_fail("你已在使用转字诀!\n");        if( me->query_skill_mapped("force") != "huntian-qigong" )                return notify_fail("你所用的并非混天气功,无法施展封字诀!\n");        if( me->query_skill("huntian-qigong") < 100 )                return notify_fail("你的混天气功火候未到,无法施展封字诀!\n");        if( me->query_skill("dagou-bang") < 100 )                return notify_fail("你的打狗棒法修为不足,还不能使用封字诀!\n");        if( me->query_skill("staff") < 100 )                return notify_fail("你的基本基本杖法修为不足!\n");        if( me->query("neili") <= 1000 )                return notify_fail("你的内力不够!\n");        if( me->query("jing") <= 600 )                return notify_fail("你的精力不够!\n");	if (!objectp(weapon = me->query_temp("weapon"))		|| (string)weapon->query("skill_type") != "staff")			return notify_fail("你使用的武器不对。\n");        if( !objectp(weapon = me->query_temp("weapon")) )                 return notify_fail("空手如何使用转字决??\n");                msghit = ({                        "\n$N使出了「转」字诀,点打连绵不断,一点不中,又点一穴,棒影只在$n背后各穴上晃来晃去。\n",                        "\n$N手臂抖处,已变为「转」字诀,身子凝立不动,手腕急画小圈,如陀螺般急速旋转。\n"                });                msg = HIG"\n"+ msghit[random(sizeof(msghit))] +"\n" NOR;                message_vision(msg, me, target);        if(random(me->query("combat_exp")) * me->query_skill("staff") > random(target->query("combat_exp")) * (target->query_skill("dodge")+ target->query_skill("parry"))/3)        {                msghit = ({                	"\n$N手腕抖得愈快,$n转得也是愈快,手中"+ (string)weapon->name()+"就如陀螺的长柄,也是跟着滴溜溜的旋转。\n",                	"$n脚下加劲,欲待得机转身,但$p纵跃愈快,棒端来得愈急。\n",                	"$n绕着$N飞奔跳跃,大转圈子,举棒不离$n后心。圈子越转越大,逼得旁人不得不趋避。\n"                });                msg = HIY"\n"+ msghit[random(sizeof(msghit))] +"\n" NOR;                message_vision(msg, me, target);                zhuan_busy= me->query_skill("staff")/15;                                target->add("qi",-me->query_skill("staff")/2);                target->add("eff_qi",-me->query_skill("staff")/2);                target->add("neili",-me->query_skill("staff")/2);                me->set_temp("zhuan",1);                        me->start_busy( 1 + random(2));                                zhuan_duration= 5 + zhuan_busy/( weapon->weight()/1000);                                me->start_call_out( (: call_other, __FILE__, "remove_effect", me,target, zhuan_busy :), zhuan_duration);                }        else        {                msghit = ({                	"$n斗然跃高,身在半空,牢牢抓住棒端,"+(string)weapon->name()+"登时便不转了,$N反而被摔了出去。\n",                	"$N使力过重,失了轻妙之致,被$n一把抓住棒尖,且顺势一带,当下连人带棒直摔了出去。\n"                });                msg = CYN"\n"+ msghit[random(sizeof(msghit))] +"\n" NOR;                me->start_busy( 1 + random(3));                me->add("qi", -me->query_skill("staff")/5);                message_vision(msg, me, target);                }        zhuan_cost = me->query_skill("staff") / 2;        me->add("neili", -zhuan_cost );        me->add("jing", -zhuan_cost/2 );        return 1;}private int remove_effect(object me, object target, int zhuan_busy){        object weapon;        me->delete_temp("zhuan");        if(objectp(me) && objectp(target) && target->is_fighting(me) )                message_vision(HIG"\n$N数招之后便已感变化不灵。\n"NOR ,me,target);         return 1;}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -