📄 liuhe-qiang.c
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//Cracked by Kafei// liuhe-qiang.c 六合枪//kaneinherit SKILL;mapping *action = ({([ "action" : "$N沉肩拗背,提起$w向前一送,来势如箭,去势如线,正是一招「四夷宾服」,直刺$n的$l", "force" : 230, "parry" : 10, "damage" : 30, "lvl" : 0, "skill_name" : "四夷宾服", "damage_type" : "刺伤"]),([ "action" : "$N手中$w向下一压,一招「美人认针」,虚式一带,忽地转刺$n的$l", "force" : 130, "parry" : 10, "damage" : 40, "lvl" : 8, "skill_name" : "美人认针", "damage_type" : "刺伤"]),([ "action" : "$N双手下捺,一招「灵猫捕鼠」,将$n的攻势封在外门,顺势一枪反刺$n的$l", "force" : 140, "parry" : 15, "damage" : 45, "lvl" : 16, "skill_name" : "灵猫捕鼠", "damage_type" : "刺伤"]),([ "action" : "$N翻腕一振$w,一招「狮子摇头」,挽出斗大一个枪花,虚虚实实刺向$n的$l", "force" : 220, "parry" : 5, "damage" : 65, "lvl" : 24, "skill_name" : "狮子摇头", "damage_type" : "刺伤"]),([ "action" : "$N手中$w一沉,一招「毒龙出洞」,$w如同活物一般翻滚扭动,直撅向$n的$l", "force" : 280, "parry" : 10, "damage" : 50, "lvl" : 33, "skill_name" : "毒龙出洞", "damage_type" : "刺伤"]),([ "action" : "$N手中$w一抖,使出一招「朝天一柱香」,$w挺得笔直,迅捷无伦地刺向$n的$l", "force" : 310, "parry" : 15, "damage" : 70, "lvl" : 42, "skill_name" : "朝天一柱香", "damage_type" : "刺伤"]),});int valid_enable(string usage) { return usage == "club" || usage == "parry"; }int valid_learn(object me){ if ((int)me->query("max_neili") < 50) return notify_fail("你的内力不够。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("liuhe-qiang",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "club") return notify_fail("你使用的武器不对。\n"); if ((int)me->query("jing") < 100) return notify_fail("你的精不够练六合枪。\n"); me->receive_damage("jing", 80); return 1;}
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