📄 qimenzhen.c
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// maze.c 奇门八卦迷阵#include <ansi.h>inherit F_SSERVER;void remove_effect(object me, object target, int count, int skill);int exert(object me){ string msg;object target; int skill; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("奇门五转只能对战斗中的对手使用。\n"); if( (int)me->query("neili") < 80 ) return notify_fail("你的内力不够。\n"); if( (int)me->query_skill("qimen-wuxing",1) < 250 ) return notify_fail("你的奇门五行不够。\n"); if( (int)me->query_temp("thd/maze") > 2 ) return notify_fail("你的能力只能布三个迷阵。\n");if (!userp(target)) return notify_fail("只能对玩家使用!\n"); skill = me->query_skill("qimen-wuxing", 1); me->add("neili", -580); msg = HIG "$N脸上青气大盛,脚下缓缓踩着九宫八卦方位,头顶冒出腾腾白气,"; msg += "四面隐隐传来潮涌之声,碧涛玄功已发挥到极致!\n"NOR; message_vision( HIC "$N一边作战,一边利用周围的石块、树枝等布了一个简单的阵。\n" NOR, me);if (random(me->query("combat_exp")) > target->query("combat_exp")/4){ message_vision( HIC "$N心中一迷,只觉腾云一般,不知走到哪里去了!\n" NOR, target); if (random(12)==0) target->move("/d/sdxl/linhai5"); else if (random(12)==1) target->move("/d/jqg/hc4"); else if (random(12)==2) target->move("/d/taohua/tao0"); else if (random(12)==3) target->move("/d/feitian/senlin1"); else if (random(12)==4) target->move("/d/feitian/shulin2"); else if (random(12)==5) target->move("/d/shaolin/bamboo3"); else if (random(12)==6) target->move("/d/shaolin/bagua3"); else if (random(12)==7) target->move("/d/xingxiu/silk2"); else if (random(12)==8) target->move("/d/xingxiu/shamo4"); else if (random(12)==9) target->move("/d/gaochang/shulin12"); else if (random(12)==10) target->move("/d/gumu/shulin4"); else if (random(12)==11) target->move("/d/meizhuang/senlin7"); else target->move("/d/taohua/tao0"); me->add_temp("thd/maze", 1); message_vision(msg, me);}else message_vision( HIC "$N大吃一惊,知道其中历害,远远跳出了迷阵。\n" NOR, me); target->start_busy(6); if( me->is_fighting() ) me->start_busy(2); return 1;}
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