📄 xuantie-jianfa.c
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// 玄铁剑法#include <ansi.h>;inherit SKILL;string *msg = ({"$N当胸平平刺出一剑,实在是毫无任何变化,而却有轰轰之声,$n只觉一股大力由$w直逼周身","$N凌空跃起,身随剑起,借助下行之势向下猛劈一剑,将$n周身笼于剑气之下","$N轻叹一声,随手横劈一剑,缓缓指向$n,看似无丝毫变化,却尽得剑法精髓,当真平淡中蕴涵所有变化,无招胜有招","$N迅疾挑出一剑,但见剑势如虹,快似闪电,无可当锋!此剑之快,匪夷所思,无法分辨剑路去来","$N仰首长啸,令风云变幻,狂风遽起,旋及一剑平指,剑气弥漫于$n周身各处,$n只觉身处惊涛骇浪之中,惊怖中更觉$N剑力有如海潮一般,一波一浪阵阵涌来,绵延不绝,愈发愈强","$N祭起$w,左手捏成剑诀置于胸前,咄喝一声,正是剑法至尊的“御剑式”,空中满是剑影,宛若千道银链,只在$n身边游动","$N连出十余剑,一时迅疾如流星划空,一时凝重迟缓,招招无迹可寻,平淡至极又匪思至极,顺刺,逆击,横削,倒劈,无不是剑法的入门,当真返朴归真,却已不再存任何破绽",});int valid_enable(string usage){ return usage == "sword" || usage == "parry";}mapping query_action(object me, object weapon){ return ([ "action":msg[random(sizeof(msg))], "damage":(random(2)+2)*220, "damage_type":random(2)?"刺伤":"割伤", "dodge":(random(2)+2)*50, "force":(random(2)+2)*220 ]);}int valid_learn(object me){ return notify_fail("你只能通过领悟来提高玄铁剑法。\n");}string perform_action_file(string action){ return __DIR__"xuantie-jianfa/" + action;}
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