📄 tiexian-quan.c
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inherit SKILL;mapping *action = ({([ "action" : "$N双手在胸前翻掌,由腹部向前向上推出,一招「通天炮」,一股劲风直逼&n", "force" : 100, "dodge" : 50, "skill_name" : "通天炮", "lvl" : 0, "damage_type" : "瘀伤"]),([ "action" : "$N使一招「推山掌」,右手收置肋下,左手向外挥出,劈向$n的$l", "force" : 120, "dodge" : 48, "skill_name" : "推山掌", "lvl" : 8, "damage_type" : "瘀伤"]),([ "action" : "$N由臂带手,在面前缓缓划过,使一招「旗门手」,挥向$n的$l", "force" : 140, "dodge" : 46, "skill_name" : "旗门手", "lvl" : 16, "damage_type" : "瘀伤"]),([ "action" : "$N双手划弧,右手向上,左手向下,使一招「白鹤亮翅」,分击$n的面门和$l", "force" : 160, "dodge" : 44, "skill_name" : "白鹤亮翅", "lvl" : 24, "damage_type" : "瘀伤"]),([ "action" : "$N一招「柔桥外膀」,左脚一个弓箭步,右手上举向外撇出,向$n的$l挥去", "force" : 180, "dodge" : 32, "skill_name" : "柔桥外膀", "lvl" : 32, "damage_type" : "瘀伤"]),([ "action" : "$N左脚踏一个虚步,左手前推,右手后收,一招「开弓射雕」,向$n的$l锤去", "force" : 200, "dodge" : 40, "skill_name" : "开弓射雕", "lvl" : 40, "damage_type" : "瘀伤"]),([ "action" : "$N左手变掌横于胸前,右拳由肘下穿出,一招「分金钟」,锤向$n的$l", "force" : 220, "dodge" : 8, "skill_name" : "分金钟", "lvl" : 48, "damage_type" : "瘀伤"]),([ "action" : "$N左脚前踏半步,一招「双插莲花」,两手同时由下向$n的$l戳去", "force" : 240, "dodge" : 30, "skill_name" : "双插莲花", "lvl" : 56, "damage_type" : "瘀伤"]),([ "action" : "$N招「霸王肘」,左脚一个弓箭步,右手上举向外撇出,向$n的$l挥去", "force" : 260, "dodge" : 35, "skill_name" : "霸王肘", "lvl" : 64, "damage_type" : "瘀伤"]),([ "action" : "$N右手使一式招「一串钱」,扑身向$n的$l插去", "force" : 280, "dodge" : 40, "skill_name" : "一串钱", "lvl" : 70, "damage_type" : "瘀伤"]),([ "action" : "$N左手虚按,右手使一招「掬心拳」,向$n的$l插去", "force" : 300, "dodge" : 45, "skill_name" : "掬心拳", "lvl" : 78, "damage_type" : "瘀伤"]),([ "action" : "$N俯身向前,双手交叉成十字拳,一招「长离十旋斩」,向$n的$l锤去", "force" : 320, "dodge" : 50, "skill_name" : "长离十旋斩", "lvl" : 86, "damage_type" : "瘀伤"]),});int valid_enable(string usage) { return usage=="unarmed" || usage=="parry"; }int valid_learn(object me){ if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("练铁线拳必须空手。\n"); if ((int)me->query("max_neili") < 100) return notify_fail("你的内力太弱,无法练铁线拳。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("tiexian-quan",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 5, level/5)];}int practice_skill(object me){ if ((int)me->query("qi") < 30) return notify_fail("你的体力太低了。\n"); if ((int)me->query("jing") < 100) return notify_fail("你的精力不够练此武功。\n"); if ((int)me->query("qi") < 100) return notify_fail("你的体力不够练此武功。\n"); if ((int)me->query("neili") < 100) return notify_fail("你的内力不够练此武功。\n"); me->receive_damage("qi", 50); me->receive_damage("jing", 50); me->add("neili", -50); return 1;}string perform_action_file(string action){ return __DIR__"tiexian-quan/" + action;}
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