📄 hanxing-bada.c
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//hanxing-bada.c 寒星八打inherit SKILL;mapping *action = ({ ([ "action":"$N使一招「陨星乍现」,手中$w疾射$n的$l", "force": 120, "dodge": -20, "damage":90, "lvl" : 0, "skill_name" : "陨星乍现", "damage_type": "刺伤", "post_action": (: call_other, WEAPON_D, "throw_weapon" :), ]), ([ "action":"$N使出「玉隼击空」,双手下沉$w陡的向上飞出直袭$n的$l", "force": 125, "dodge": -20, "damage": 50, "lvl" : 10, "skill_name": "玉隼击空", "damage_type": "刺伤", "post_action": (: call_other, WEAPON_D, "throw_weapon" :), ]), ([ "action":"$N一招「暮霭沉沉」,长袖一挥,手中$w从腋下激射$n的$l", "force":135, "dodge": -30, "damage":40, "lvl" : 20, "skill_name": "暮霭沉沉", "damage_type": "刺伤", "post_action": (: call_other, WEAPON_D, "throw_weapon" :), ]), ([ "action":"$N手中$w一式「长电裂空」,$w幻作一道白光直奔$n的$l", "force":140, "dodge": -40, "damage":60, "lvl" : 30, "skill_name": "长电裂空", "damage_type": "刺伤", "post_action": (: call_other, WEAPON_D, "throw_weapon" :), ]), ([ "action":"$N纵身一跃,手中$w一招「苍龙入海」射向$n的$l", "force":150, "dodge": -40, "damage": 70, "lvl" : 40, "skill_name":"苍龙入海", "damage_type": "刺伤", "post_action": (: call_other, WEAPON_D, "throw_weapon" :), ]), ([ "action":"$N手扣$w,凭空一指,一招「巴山夜雨」洒向$n的$l", "force":160, "dodge": 20, "damage":50, "lvl" : 50, "skill_name": "巴山夜雨", "damage_type": "刺伤", "post_action": (: call_other, WEAPON_D, "throw_weapon" :), ]), ([ "action":"$N身形一晃,使一招「彗星横空」$w脱手而出,袭向$n的$l", "force":220, "dodge": -20, "damage":60, "lvl" : 60, "skill_name": "彗星横空", "damage_type": "刺伤", "post_action": (: call_other, WEAPON_D, "throw_weapon" :), ]), ([ "action":"$N身形一转手中$w使一招「后弈射日」画出一道光弧袭向$n的$l", "force":270, "dodge": -30, "damage":60, "lvl" : 100, "skill_name": "后羿射日", "damage_type": "刺伤", "post_action": (: call_other, WEAPON_D, "throw_weapon" :), ]),});int valid_learn(object me){ object ob; if( (int)me->query("max_neili") < 100 ) return notify_fail("你的内力不够,没有办法练寒星八打。\n"); if( !(ob = me->query_temp("weapon")) || (string)ob->query("skill_type") != "throwing" ) return notify_fail("你必须先找一些飞镖之类的东西才能练暗器。\n"); return 1;}int valid_enable(string usage){ return usage=="throwing" || usage=="parry";}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("hanxing-bada",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ if( (int)me->query("qi") < 30 ||(int)me->query("neili") < 3 ) return notify_fail("你的内力或气不够,没有办法练习寒星八打。\n"); me->receive_damage("qi", 30); me->add("neili", -3); write("你按著所学练了一遍寒星八打。\n"); return 1;}string perform_action_file(string action){ return __DIR__"hanxing-bada/" + action;}
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