📄 murong-daofa.c
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// murong-daofa.c 慕容刀法#include <ansi.h>inherit SKILL;mapping *action = ({([ "action" : "$N大喝一声「看招」,一招「劈天盖地满壮志」,刀锋自上而下向$n的$l挥去", "force" : 160, "dodge" : 10, "damage": 130, "lvl" : 0, "skill_name" : "劈天盖地满壮志", "damage_type" : "割伤"]),([ "action" : "$N一招「弯刀逆转倒乾坤」,手中$w在空中急速转动数圈,划向$n的$l", "force" : 200, "dodge" : 10, "damage": 160, "lvl" : 30, "skill_name" : "弯刀逆转倒乾坤", "damage_type" : "割伤"]),([ "action" : "$N猛一挫身,一招「遥看万疆千里雪」,$w直向$n的颈中斩去", "force" : 260, "dodge" : 5, "damage": 190, "lvl" : 70, "skill_name" : "遥看万疆千里雪", "damage_type" : "割伤",]),([ "action" : "$N一招「壮志豪气满江湖」,无数刀尖化作点点繁星,向$n的$l挑去", "force" : 300, "dodge" : 5, "damage": 220, "lvl" : 100, "skill_name" : "壮志豪气满江湖", "damage_type" : "割伤"]),});int valid_enable(string usage) { return usage == "blade" || usage == "parry"; }int valid_learn(object me){ if ((int)me->query("max_neili") < 50) return notify_fail("你的内力不够。\n"); if ((int)me->query_skill("shenyuan-gong", 1) < 10) return notify_fail("你的神元功火候太浅。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("murong-daofa",1); for(i = sizeof(action); i > 0; i--) { if(level > action[i-1]["lvl"]) { if(random(level) >= 145){return ([ "action":GRN+action[NewRandom(i, 20, level/5)]["action"]+NOR, "damage":level+random(250), "damage_type": "割伤", "dodge": level/3+random(50), "force": level+300+random(100), ]); } else { return action[NewRandom(i, 20, level/5)];}}}}/*mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("murong-daofa",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}*/int practice_skill(object me){ object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "blade") return notify_fail("你使用的武器不对。\n"); if ((int)me->query("jing") < 40) return notify_fail("你的体力不够练慕容刀法。\n"); if ((int)me->query("neili") < 15) return notify_fail("你的内力不够练慕容刀法。\n"); me->receive_damage("jing", 25); me->add("neili",-8); return 1;} string perform_action_file(string action){ return __DIR__"murong-daofa/" + action;}
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