📄 zhemei-shou.c
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// SKILL zhemei-shou.c#include <ansi.h>inherit SKILL; string *order = ({""HIY"", ""HIG"", ""RED"", ""MAG"", ""YEL"", ""HIC"", ""HIW"", ""HIR"",""HIB"", ""CYN"",""WHT"",""HIM"",""BLU""});string *action_msg = ({ ""+(order[random(13)])+"$N单手立起,一指突出,融合剑法与指法精义,结构严谨,气势宏伟,指指点点戳向$n"NOR"", ""+(order[random(13)])+"$N单臂伸出,手掌做刀,掌缘布满真力,砍斫纵横,上劈下切,各路刀法与斧法合成一路急攻$n"NOR"", ""+(order[random(13)])+"$N双手显得渐渐沉重,使动时越来越滞涩,犹如舞动一根钢杖,而且越来越重,似无止境"NOR"", ""+(order[random(13)])+"$N十指探出,随手挥洒,于轻灵飘逸中化去了$n的招数,却蕴含有猛烈的反击招式"NOR"", ""+(order[random(13)])+"$N双臂弯出,甩将开来,柔若无骨,灵动之极,东一绕,西一缠,逼得$n竟连一口气也喘不过来"NOR"",});mapping *action = ({([ "action" : "$N一招"+(order[random(13)])+"「吹梅笛怨」"NOR",双手横挥,抓向$n", "force" : 130, "dodge" : 20, "damage" : 110, "lvl" : 0, "skill_name" : "吹梅笛怨", "damage_type" : "瘀伤"]),([ "action" : "$N一招"+(order[random(13)])+"「黄昏独自愁」"NOR",身子跃然而起,抓向$n的头部", "force" : 150, "dodge" : 20, "damage" : 120, "lvl" : 10, "skill_name" : "黄昏独自愁", "damage_type" : "瘀伤"]),([ "action" : "$N一招"+(order[random(13)])+"「寒山一带伤心碧」"NOR",双手纷飞,$n只觉眼花缭乱", "force" : 150, "dodge" : 30, "damage" : 130, "lvl" : 30, "skill_name" : "寒山一带伤心碧", "damage_type" : "瘀伤"]),([ "action" : "$N一招"+(order[random(13)])+"「梅花雪落覆白苹」"NOR",双手合击,$n只觉无处可避", "force" : 150, "dodge" : 30, "damage" : 145, "lvl" : 40, "skill_name" : "梅花雪落覆白苹", "damage_type" : "瘀伤"]),([ "action" : "$N一招"+(order[random(13)])+"「砌下落梅如雪乱」"NOR",双手飘然抓向$n", "force" : 250, "dodge" : 30, "damage" : 150, "lvl" : 50, "skill_name" : "砌下落梅如雪乱", "damage_type" : "瘀伤"]),([ "action" : "$N双手平举,一招"+(order[random(13)])+"「云破月来花弄影」"NOR"击向$n", "force" : 300, "dodge" : 35, "damage" : 180, "lvl" : 60, "skill_name" : "云破月来花弄影", "damage_type" : "瘀伤"]),([ "action" : "$N一招"+(order[random(13)])+"「花开堪折直须折」"NOR",拿向$n,似乎$n的全身都被笼罩", "force" : 350, "dodge" : 30, "damage" : 200, "lvl" : 70, "skill_name" : "花开堪折直须折", "damage_type" : "内伤"]),([ "action" : "$N左手虚晃,右手一记"+(order[random(13)])+"「红颜未老恩先绝」"NOR"击向$n的头部", "force" : 350, "dodge" : 30, "damage" : 250, "lvl" : 80, "skill_name" : "红颜未老恩先绝", "damage_type" : "瘀伤"]),([ "action" : "$N施出"+(order[random(13)])+"「虚妄笑红」"NOR",右手横扫$n的$l,左手攻向$n的胸口", "force" : 400, "dodge" : -10, "damage" : 250, "lvl" : 90, "skill_name" : "虚妄笑红", "damage_type" : "瘀伤"]),([ "action" : "$N施出"+(order[random(13)])+"「玉石俱焚」"NOR",不顾一切扑向$n", "force" : 450, "dodge" : -20, "damage" : 350, "lvl" : 100, "skill_name" : "玉石俱焚", "damage_type" : "瘀伤"])});int valid_enable(string usage) { return usage=="unarmed" || usage=="parry"|| usage=="hand"; }int valid_combine(string combo) { return combo=="liuyang-zhang"; }int valid_learn(object me){ if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("练天山折梅手必须空手。\n"); if ((int)me->query("max_neili") < 50) return notify_fail("你的内力太弱,无法练天山折梅手。\n"); if ((int)me->query_skill("qingyun-shou", 1) < 80) return notify_fail("你的青云手火候太浅。\n"); if ((int)me->query_skill("panyang-zhang", 1) < 80) return notify_fail("你的攀阳掌火候太浅。\n"); return 1;}mapping query_action(object me, object weapon){ int i, level,lvl_temp; level = (int) me->query_skill("zhemei-shou",1); lvl_temp = random((int)me->query_skill("zhemei-shou", 1)); if ( lvl_temp > 80 && random(3) >1 ) { if ( lvl_temp <= 100 ) return ([ "action": HIC"$N右手一弯,掌上凝聚阴柔之力,无声无息劈向$n的「至阳穴」,跟着左拳猛击而出,击向$n胸口的「膻中穴」"NOR, "damage_type": "内伤", "dodge": 100, "damage": 500, "force": 360, ]); if ( lvl_temp <= 120 ) return ([ "action": HIG"$N左手袍袖一拂,激出一股内劲,袖力中夹着掌力,一前一后击向$n"NOR, "damage_type": "内伤", "damage": 500, "dodge": 100, "force": 400, ]); if ( lvl_temp <= 140 ) return ([ "action": HIB"$N手腕转了个小圈,既快且准,三只手指搭上$n手腕,大拇指和小指跟着便即收拢,扣住$n脉门,$n顿时动弹不得"NOR, "damage": 100, "damage_type": "瘀伤", "damage": 500, "dodge": 100, "force": 450, ]); if ( lvl_temp <= 160 ) { return ([ "action": HIW"$N双手连抓,使出「天山折梅手」的高深武功,抓中带扣,扣中夹掌,连攻$n的命门大穴"NOR, "damage_type": "瘀伤", "damage": 600, "dodge": 120, "force": 500, ]); } return ([ "action": HIR"这时$N内力生发,将「逍遥」二字发挥得淋漓尽致,姿势优雅美观,潇洒如意\n" "然而逍遥派武学的诸般狠辣招数自然而然的也使了出来,所使招数渐趋阴险刻毒\n" "$N招招凶险,皆攻向$n要害,直欲致$n死得惨酷无比"NOR, "damage_type": "瘀伤", "damage": 500, "dodge": 600, "force": 550, ]); } for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ if ((int)me->query("qi") < 50) return notify_fail("你的体力太低了。\n"); if ((int)me->query("neili") < 20) return notify_fail("你的内力不够练天山折梅手。\n"); if ((int)me->query_skill("qingyun-shou", 1) < 80) return notify_fail("你的青云手火候太浅。\n"); if ((int)me->query_skill("panyang-zhang", 1) < 80) return notify_fail("你的攀阳掌火候太浅。\n"); me->receive_damage("qi", 45); me->add("neili", -10); return 1;}string perform_action_file(string action){ return __DIR__"zhemei-shou/" + action;}mixed hit_ob(object me, object victim, int damage_bonus, int factor){ int lvl; int flvl; lvl = me->query_skill("beiming-shengong", 1);if (lvl==0) lvl = me->query_skill("bahuang-gong", 1); flvl = me->query("jiali");if (me->query_skill_mapped("force") != "bahuang-gong" &&me->query_skill_mapped("force") != "beiming-shengong") return; if (lvl < 80 || ! damage_bonus || me->query("neili") < 300) return;flvl=random(lvl)+50; if (random(5)==0) {if (victim->query("qi") > flvl){victim->add("qi",-flvl);victim->add("eff_qi",-flvl);} return HIR "$n" HIR "的一只手臂,被$N用力弯折!疼痛难忍!!\n" NOR; } else if (random(4)==0) {if (victim->query("neili") > 1500)victim->add("neili",-300);if (me->query("neili") < me->query("max_neili"))victim->add("neili",(random(lvl)+50));return HIC "$n" HIC "全身功力如流水般源源不绝地流入$N的身体!\n" NOR; }}
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