📄 zhangdao.c
字号:
// 掌刀#include <ansi.h>inherit F_SSERVER;void remove_effect(object me, int amount);int perform(object me, object target){ int skill; if(!target ) target = offensive_target(me); if(!target || !me->is_fighting(target) ) return notify_fail("只能在战斗中使用。\n"); if( objectp(me->query_temp("weapon")) ) return notify_fail("你必须空手才能使用「掌刀」!\n"); if((int)me->query("neili") < 500 ) return notify_fail("你的内力不够。\n"); if( (int)me->query_temp("liuyun") ) return notify_fail(HIG"你已经在默运流云水袖神功了。\n"); if( (int)me->query_temp("qzj_tong") ) return notify_fail("你已经在运同归剑了。\n"); if( me->query_temp("fumo") ) return notify_fail("你正在使用大金刚拳的特殊攻击「金刚伏魔」!\n"); if( me->query_temp("jingang") ) return notify_fail("你正在使用大金刚拳的特殊攻击「大金刚神通」!\n"); if( me->query_temp("fanzhen") ) return notify_fail("你正在运用「金刚不坏体神功」!\n"); if( me->query_temp("yuxiao/tianwu") ) return notify_fail("你正在运用「凤凰天舞」心法!\n"); if ((int)me->query_temp("shield")) return notify_fail("你已经在运护体神功中了。\n"); if( me->query_temp("yuxiao/tianwu") ) return notify_fail("你正在运用「凤凰天舞」心法!\n"); if(me->query_temp("wdpowerup") ) return notify_fail("你现在正在使用「五毒神功」的绝技。\n"); if(me->query_temp("zhuihun/lpf")) return notify_fail("你正在使用五毒追魂钩之「乱披风」\n"); if(me->query_temp("anran")) return notify_fail("你现在正在使用「黯然」绝技。\n"); if((int)me->query_temp("tzzf") ) return notify_fail("你已经在掌刀的运功中。\n"); if((int)me->query_skill("tiezhang-zhangfa", 1) < 120 ) return notify_fail("你的铁掌掌法还不够娴熟,使不出「掌刀」来。\n"); if((int)me->query_skill("force") < 140 ) return notify_fail("你的内功等级不够,使不出「掌刀」来。\n"); if((int)me->query_str() < 25 ) return notify_fail("你的膂力还不够强劲,使不出「掌刀」来。\n"); if( (int)me->query_skill("guiyuan-tunafa", 1) < 120 ) return notify_fail("你的归元土吐纳法等级还不够,使不出「掌刀」绝技。\n"); if (me->query_skill_mapped("unarmed") != "tiezhang-zhangfa" ||me->query_skill_prepared("strike") != "tiezhang-zhangfa") return notify_fail("你没有把铁掌做为基本招架和备为掌法。\n"); skill = me->query_skill("tiezhang-zhangfa") ; skill = skill + me->query_skill("tiezhang-zhangfa")*2; skill = skill / 3+1; me->add("neili", -((int)me->query_skill("tiezhang-zhangfa",1)+100)); message_vision(YEL "$N突然面色苍白,双手颤抖,随即两眼神光一闪,一双手掌颜色变的雪白,发出一种奇怪的光芒!\n" NOR, me, target); me->set_temp("tzzf", 1); me->add_temp("apply/attack", skill); me->add_temp("apply/defense", skill*2); me->add_temp("apply/damage", skill*2); me->add_temp("apply/armor", skill*2); me->start_busy(2); me->add("neili",-200); me->start_call_out( (: call_other, this_object(), "remove_effect", me, skill :), skill/2); return 1;}void remove_effect(object me, int amount){ int skill;if (me){ skill = me->query_skill("tiezhang-zhangfa") ; skill = skill + me->query_skill("tiezhang-zhangfa")*2; skill = skill / 3+1; me->delete_temp("tzzf"); me->start_busy(1); me->add_temp("apply/attack", -skill); me->add_temp("apply/defense", -skill*2); me->add_temp("apply/damage", -skill*2); me->add_temp("apply/armor", -skill*2);} message_vision(YEL "\n$N掌刀运功完毕,双手逐渐恢复了原状。\n" NOR, me); }
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -