📄 dao.c
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#include <ansi.h>#include <combat.h>#define DAO "「" HIR "五指刀" NOR "」"inherit F_SSERVER;int perform(object me, object target){ string msg; int ap, dp; int i, count,attack_time; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail(DAO "只能对战斗中的对手使用。\n"); if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail(DAO "只能空手施展。\n"); if ((int)me->query_skill("tiezhang-zhangfa", 1) < 80) return notify_fail("你铁掌掌法火候不够,难以施展" DAO "。\n"); if (me->query_skill_mapped("unarmed") != "tiezhang-zhangfa") return notify_fail("你没有激发铁掌掌法,难以施展" DAO "。\n"); if (me->query_skill_prepared("strike") != "tiezhang-zhangfa") return notify_fail("你没有准备铁掌掌法,难以施展" DAO "。\n"); if ((int)me->query_skill("force") < 280) return notify_fail("你的内功修为不够,难以施展" DAO "。\n"); if ((int)me->query("max_neili") < 2800) return notify_fail("你的内力修为不够,难以施展" DAO "。\n"); if ((int)me->query("neili") < 400) return notify_fail("你现在的真气不足,难以施展" DAO "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); msg = WHT "$N" WHT "身形一展,施出铁掌绝技「" HIR "五指刀" NOR + WHT "」,掌锋激起层层气浪,朝$n" WHT "狂劈而去。\n" NOR; ap = me->query("combat_exp"); dp = target->query("combat_exp"); if (ap / 2 + random(ap) > dp) { msg += HIR "$n" HIR "面对$N" HIR "这排山倒海般的攻" "势,完全无法抵挡,招架散乱,连连退后。\n" NOR; count = ap / 12; } else { msg += HIC "$n" HIC "心底微微一惊,心知不妙,急忙" "凝聚心神,竭尽所能化解$N" HIC "数道掌力。\n" NOR; count = 0; } message_combatd(msg, me, target); me->add_temp("apply/attack", 80); me->add_temp("apply/damage", 500);attack_time = random((int)me->query_skill("tiezhang-zhangfa", 1) / 20);if (attack_time > 7) attack_time=7; for (i = 0; i < attack_time; i++) { if (! me->is_fighting(target)) break; if (random(5) < 2 && ! target->is_busy()) target->start_busy(1); COMBAT_D->do_attack(me, target, 0, 0); } me->add("neili", -250); me->start_busy(2); me->add_temp("apply/attack", -80); me->add_temp("apply/damage", -500); return 1;}
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