📄 tiezhangxianglong.c
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// tie@fengyun#include <ansi.h>#include <combat.h>inherit F_SSERVER;int perform(object me, object target){ string msg; int extra; int i,a; object weapon; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("铁掌降龙只能对战斗中的对手使用。\n"); if( (int)me->query("neili", 1) < 600 ) return notify_fail("你现在内力不足,不能使用!\n"); if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("「铁掌降龙」只能空手使用。\n"); if( (int)me->query_skill("tiezhang-zhangfa", 1) < 50 ) return notify_fail("你的铁掌掌法不够娴熟,不能用铁掌降龙。\n"); if( (int)me->query_skill("guiyuan-tunafa", 1) < 60 ) return notify_fail("你的归元吐纳法不够娴熟,不能使用铁掌降龙。\n"); if (me->query_skill_mapped("unarmed") != "tiezhang-zhangfa" ||me->query_skill_prepared("strike") != "tiezhang-zhangfa") return notify_fail("你没有把铁掌做为基本招架和备为掌法。\n"); extra = me->query_skill("tiezhang-zhangfa",1) / 20; extra += me->query_skill("guiyuan-tunafa",1) /20; i = extra/4; if( (int)me->query("neili", 1) < (80 * i) ) return notify_fail("你现在内力不足,不能使用!\n"); me->add_temp("apply/attack", extra*2); me->add_temp("apply/damage", extra*3); msg = HIR "$N运起[归元吐纳法],同时使出[铁掌降龙]一阵一阵的掌力,如潮水般的击向$n!" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIW "第一层掌力,....\n" NOR; message_vision(msg, me, target);a=extra/3;if (a> 11) a=11; for(i=0;i<a;i++) { msg = HIC "$N身形突转,一掌又打了过来!\n" NOR; COMBAT_D->do_attack(me,target, weapon, TYPE_REGULAR,msg); }i = extra/4; me->add_temp("apply/attack", -extra*2); me->add_temp("apply/damage", -extra*3);me->start_busy(3);me->add("neili", - 70 * i); return 1;}
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