📄 ying.c
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#include <ansi.h>#define YING "「" MAG "无影掌" NOR "」"inherit F_SSERVER;int perform(object me, object target){ object weapon; string msg; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail(YING "只能对战斗中的对手使用。\n"); if (target->is_busy()) return notify_fail(target->name() + "目前正自顾不暇,放胆攻击吧。\n"); if ((int)me->query_skill("tiezhang-zhangfa", 1) < 100) return notify_fail("你的铁掌掌法还不够娴熟,难以施展" YING "。\n"); if (me->query_skill_mapped("unarmed") != "tiezhang-zhangfa") return notify_fail("你没有激发铁掌掌法,难以施展" YING "。\n"); if (me->query_skill_prepared("strike") != "tiezhang-zhangfa") return notify_fail("你现在没有准备使用铁掌掌法,难以施展" YING "。\n"); if (me->query("neili") < 100) return notify_fail("你现在真气不够,无法施展「无影掌」。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); msg = MAG "只见$N" MAG "双掌急速运转,使出铁掌掌法绝技「无影掌」,掌影虚虚实" "实,毫无章理的拍向$n" MAG "!\n" NOR; me->add("neili", -80); if (random(me->query_skill("tiezhang-zhangfa")) > (int)target->query_skill("force") / 3) { msg += HIR "结果$p" HIR "完全琢磨不透$P" HIR "精妙的掌法,攻势顿时缓" "滞。\n" NOR; target->start_busy((int)me->query_skill("tiezhang-zhangfa") / 50 + 3); } else { msg += CYN "可是$p" CYN "并没上当,硬生生格开了$P" CYN "这几掌。\n" NOR; me->start_busy(1); } message_combatd(msg, me, target); return 1;}
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