📄 wudang-jian.c
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//wudang-jian.c 武当剑法// modified by Venus Oct.1997inherit SKILL;mapping *action = ({([ "name": "飞燕入林", "action" : "$N身体左转,左手剑指,两腿屈膝,右前臂内旋,剑尖前端一寸处短促抖腕发力,一招「飞燕入林」,手中$w轻轻颤动,一剑自上而下扎向$n的$l", "force" : 120, "dodge" : 20, "damage" : 25, "lvl" : 0, "damage_type" : "刺伤"]),([ "name": "青龙吐水", "action" : "$N身形不动,右前臂外旋,剑刃上崩,立马左腿左弓步,一招「青龙吐水」,手中$w向前下反刺,一剑指向$n的$l", "force" : 120, "dodge" : 20, "damage" : 20, "lvl" : 0, "damage_type" : "刺伤"]),([ "name": "凤凰挚窝", "action" : "$N左脚向前一步,蹬地跳起,身体腾空疾速左转,右手$w先向前刺,随转体变向,使出一式「凤凰挚窝」,剑光如匹练般泄向$n的$l", "force" : 140, "dodge" : 15, "damage" : 25, "lvl" : 0, "damage_type" : "刺伤"]),([ "name": "白蛇吐信", "action" : "$N碎步急进,提剑沿剑身方向疾速上崩,一招「白蛇吐信」直取$n的$l", "force" : 150, "dodge" : 15, "damage" : 35, "lvl" : 0, "damage_type" : "刺伤"]),([ "name": "玉女穿梭", "action" : "$N平剑斜洗,臂圆剑直,双脚交替弧形迈进,右手$w使出一式「玉女穿梭」,剑锋往来运转如梭,连绵不绝刺向$n的$l", "force" : 130, "dodge" : 25, "damage" : 25, "lvl" : 0, "damage_type" : "刺伤"]),([ "name": "仙人指路", "action" : "$N屈腕抬臂,剑由前向后上方抽带,挺起中平剑奋勇向前,右手$w使出一式「仙人指路」刺向$n的$l", "force" : 120, "dodge" : 25, "damage" : 25, "lvl" : 0, "damage_type" : "刺伤"]),([ "name": "怀中抱月", "action" : "$N左撤步,抱剑当胸,挥剑做圆环形,正反搅动,右手$w一式「怀中抱月」,剑意圆润,刺向$n的$l", "force" : 110, "dodge" : 15, "lvl" : 0, "damage_type" : "刺伤"]),([ "name": "反身朝阳", "action" : "$N侧身退步,左手剑指划转,腰部一扭,上体后仰,右手$w一记「反身朝阳」自下上撩指向$n的$l", "force" : 150, "dodge" : 35, "damage" : 40, "lvl" : 0, "damage_type" : "刺伤"]),});int valid_enable(string usage) { return (usage == "sword") || (usage == "parry"); }int valid_learn(object me){ if ((int)me->query("max_neili") < 10) return notify_fail("你的内力不够。\n"); if ((int)me->query_skill("force", 1) < 20) return notify_fail("你的内功火候太浅。\n"); if ((int)me->query_skill("unarmed", 1) < 20) return notify_fail("你的基本拳脚火候太浅。\n"); return 1;}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("wudang-jian",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if ((int)me->query("qi") < 20) return notify_fail("你的体力不够练武当剑法。\n"); me->receive_damage("qi", 10); return 1;}
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