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📄 wudang-jian.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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//wudang-jian.c 武当剑法// modified by Venus Oct.1997inherit SKILL;mapping *action = ({([      "name":   "飞燕入林",    "action" : "$N身体左转,左手剑指,两腿屈膝,右前臂内旋,剑尖前端一寸处短促抖腕发力,一招「飞燕入林」,手中$w轻轻颤动,一剑自上而下扎向$n的$l",    "force" : 120,    "dodge" : 20,    "damage" : 25,    "lvl" : 0,    "damage_type" : "刺伤"]),([      "name":   "青龙吐水",    "action" : "$N身形不动,右前臂外旋,剑刃上崩,立马左腿左弓步,一招「青龙吐水」,手中$w向前下反刺,一剑指向$n的$l",    "force" : 120,    "dodge" : 20,    "damage" : 20,    "lvl" : 0,    "damage_type" : "刺伤"]),([      "name":   "凤凰挚窝",    "action" : "$N左脚向前一步,蹬地跳起,身体腾空疾速左转,右手$w先向前刺,随转体变向,使出一式「凤凰挚窝」,剑光如匹练般泄向$n的$l",    "force" : 140,    "dodge" : 15,    "damage" : 25,    "lvl" : 0,    "damage_type" : "刺伤"]),([      "name":   "白蛇吐信",    "action" : "$N碎步急进,提剑沿剑身方向疾速上崩,一招「白蛇吐信」直取$n的$l",    "force" : 150,    "dodge" : 15,    "damage" : 35,    "lvl" : 0,    "damage_type" : "刺伤"]),([      "name":   "玉女穿梭",    "action" : "$N平剑斜洗,臂圆剑直,双脚交替弧形迈进,右手$w使出一式「玉女穿梭」,剑锋往来运转如梭,连绵不绝刺向$n的$l",    "force" : 130,    "dodge" : 25,    "damage" : 25,    "lvl" : 0,    "damage_type" : "刺伤"]),([      "name":   "仙人指路",    "action" : "$N屈腕抬臂,剑由前向后上方抽带,挺起中平剑奋勇向前,右手$w使出一式「仙人指路」刺向$n的$l",    "force" : 120,    "dodge" : 25,    "damage" : 25,    "lvl" : 0,    "damage_type" : "刺伤"]),([      "name":   "怀中抱月",    "action" : "$N左撤步,抱剑当胸,挥剑做圆环形,正反搅动,右手$w一式「怀中抱月」,剑意圆润,刺向$n的$l",    "force" : 110,    "dodge" : 15,    "lvl" : 0,    "damage_type" : "刺伤"]),([      "name":   "反身朝阳",    "action" : "$N侧身退步,左手剑指划转,腰部一扭,上体后仰,右手$w一记「反身朝阳」自下上撩指向$n的$l",    "force" : 150,    "dodge" : 35,    "damage" : 40,    "lvl" : 0,    "damage_type" : "刺伤"]),});int valid_enable(string usage) { return (usage == "sword") || (usage == "parry"); }int valid_learn(object me){    if ((int)me->query("max_neili") < 10)   return notify_fail("你的内力不够。\n");    if ((int)me->query_skill("force", 1) < 20)   return notify_fail("你的内功火候太浅。\n");    if ((int)me->query_skill("unarmed", 1) < 20)   return notify_fail("你的基本拳脚火候太浅。\n");    return 1;}mapping query_action(object me, object weapon){    int i, level;    level   = (int) me->query_skill("wudang-jian",1);    for(i = sizeof(action); i > 0; i--)   if(level > action[i-1]["lvl"])     return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){    object weapon;    if (!objectp(weapon = me->query_temp("weapon"))    || (string)weapon->query("skill_type") != "sword")   return notify_fail("你使用的武器不对。\n");    if ((int)me->query("qi") < 20)   return notify_fail("你的体力不够练武当剑法。\n");    me->receive_damage("qi", 10);    return 1;}

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