📄 wushuang.c
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// wushuang.c 无双无对#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ object weapon; int damage; string msg; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("无双无对只能对战斗中的对手使用。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if( (int)me->query_skill("wushuang-jian", 1) < 150 ) return notify_fail("你的无双剑法不够娴熟,不会使用「无双无对」。\n"); if( (int)me->query("neili", 1) < 300 ) return notify_fail("你现在内力太弱,不能使用「无双无对」。\n");// 此类 busy + attack pfm 怎么能没有限制?很容易造成连杀! (by xbd) if( target->is_busy() ) return notify_fail(target->name() + "目前正手忙脚乱,你尽管放手进攻吧!\n"); msg = CYN "$N微微一笑,猛吸一口气,欲使出以气驭剑绝技攻击$n。\n"NOR; if( !target->is_killing(me) ) me->kill_ob(target); if( random(me->query("combat_exp")) > (int)target->query("combat_exp")/2 ) { target->start_busy( (int)me->query_skill("wushuang-jian") / 50 + 1); damage = (int)me->query_skill("wuji-shengong", 1); damage = damage + (int)me->query_skill("wuji-shengong", 1); damage = damage + (int)me->query_skill("wushuang-jian", 1); target->receive_damage("qi", damage); target->receive_wound("qi", damage/3); me->add("neili", -damage); msg += HIR"只见$N手中剑光幻作一条金龙,腾空而起,倏的罩向$n,\n$n只觉一股大力铺天盖地般压来,登时眼前一花,两耳轰鸣,哇的喷出一口鲜血!!\n"NOR; me->start_busy(2); } else { msg += CYN"可是$p猛地向前一跃,跳出了$P的攻击范围。\n"NOR; me->add("neili", -100); me->start_busy(4); } message_vision(msg, me, target); return 1;}
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