📄 hujia-daofa.c
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inherit SKILL;mapping *action = ({([ "action" : "$N竖起$w来,一招「参拜北斗」,斜斜向$n的$l上刺去", "force" : 120, "dodge" : 10, "parry" : 5, "damage": 100, "lvl" : 0, "skill_name" : "参拜北斗", "damage_type" : "割伤"]),([ "action" : "$N凝立不动,$n一招攻来,仍是不闪不架,待敌招离身不过半尺,一招「鹞子翻身」,猛地转身,刷的一刀,砍向$n的$l", "force" : 180, "dodge" : 10, "parry" : 10, "damage": 150, "lvl" : 15, "skill_name" : "鹞子翻身", "damage_type" : "割伤"]),([ "action" : "$N向左滑开三步,刷的一声,$w出手,一招「谏果回甘」,回头向$n的$l砍去", "force" : 210, "dodge" : 15, "parry" : 15, "damage": 200, "lvl" : 30, "skill_name" : "谏果回甘", "damage_type" : "割伤",]),([ "action" : "$N突然撤手离刀,一招「沙僧拜佛」,双掌击出,砰的一响,打向$n的胸口。待$n一呆,一探手,又已抓住刀柄", "force" : 300, "dodge" : 10, "parry" : 10, "damage": 240, "lvl" : 45, "skill_name" : "沙僧拜佛", "damage_type" : "割伤"]),([ "action" : "$N$w一起,一招「缠身摘心」,刀光闪闪,已将$n上盘罩住,忽然一刀斩向$n的心窝", "force" : 320, "dodge" : 10, "parry" : 5, "damage": 260, "lvl" : 60, "skill_name" : "缠身摘心", "damage_type" : "割伤"]),([ "action" : "$N向前一扑,一招「浪子回头」,顺势回过$W,刷的一下,从下而上的斩向$n$l", "force" : 350, "dodge" : 10, "parry" : 5, "damage": 300, "lvl" : 75, "skill_name" : "浪子回头", "damage_type" : "割伤"]),([ "action" : "$N踏上两步,一招「怀中抱月」,回刀一削,跟着$w一推一横,向$n的$l砍去", "force" : 360, "dodge" : 15, "parry" : 15, "damage": 320, "lvl" : 100, "skill_name" : "怀中抱月", "damage_type" : "割伤",]),([ "action" : "$N身在半空,使一招「夜叉探海」,内劲运向$w之上,拍拍两刀,快如闪电般砍向$N的$l", "force" : 370, "dodge" : 15, "parry" : 10, "damage": 340, "lvl" : 120, "skill_name" : "夜叉探海", "damage_type" : "割伤",]),([ "action" : "$N头一低,弯腰避开敌招,一招「拜佛听经」,$w带着疾风呼的一声便向$n横扫过去", "force" : 380, "dodge" : 15, "parry" : 10, "damage": 360, "lvl" : 140, "skill_name" : "拜佛听经", "damage_type" : "割伤",]),([ "action" : "$N斜身高纵,扑到$n的左侧,一招「进步连环」,连环三刀,往$n的$l削去", "force" : 385, "dodge" : 25, "parry" : 5, "damage": 380, "lvl" : 160, "skill_name" : "进步连环", "damage_type" : "割伤",]),([ "action" : "$N一招「沙鸥掠波」,$w虚实互用,忽虚忽实,向$n的全身卷去", "force" : 390, "dodge" : 15, "parry" : 15, "damage": 400, "lvl" : 180, "skill_name" : "沙鸥掠波", "damage_type" : "割伤",]),([ "action" : "$N大喝一声,使招「八方藏刀式」,向前一攻,以左足为轴,转了个圈子,举$w对着$n连砍了八八六十四刀,刀气纵横,迅雷不可挡", "force" : 400, "dodge" : 10, "parry" : 15, "damage": 400, "lvl" : 200, "skill_name" : "八方藏刀式", "damage_type" : "割伤",]),});int valid_enable(string usage) { return usage == "blade" || usage == "parry"; }int valid_learn(object me){ if ((int)me->query("max_neili") < 50) return notify_fail("你的内力不够练习胡家刀法。\n"); if ((int)me->query_skill("blade", 1) < 100) return notify_fail("你的刀法火候太浅,还需习练刀谱。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("hujia-daofa",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "blade") return notify_fail("你使用的武器不对。\n"); if ((int)me->query("jing") < 150) return notify_fail("你的体力不够练胡家刀法。\n"); me->receive_damage("jing", 100); return 1;}string perform_action_file(string action){ return __DIR__"hujia-daofa/" + action;}
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