📄 siqijinlong.c
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// tie@fengyun
#include <ansi.h>
#include <combat.h>
inherit F_SSERVER;
int perform(object me, object target)
{
string msg;
int extra;
object weapon;
if( !target ) target = offensive_target(me);
if( !target
|| !target->is_character()
|| !me->is_fighting(target) )
return notify_fail("[四起金龙]只能对战斗中的对手使用。\n");
if (!objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "staff")
return notify_fail("你使用的武器不对。\n");
if( (int)me->query("neili") < 500 )
return notify_fail("你的内力不够。\n");
me->add("neili",-200);
weapon = me->query_temp("weapon");
extra = me->query_skill("staff",1) / 10;
me->add_temp("apply/attack", extra);
me->add_temp("apply/damage", extra);
msg = HIR "$N"HIR"低呼佛号,内力聚于双臂,舞动手中的"+ weapon->name() +"[四起金龙]第一势 ##龙现于野##,闪电般的扑向$n!" NOR;
COMBAT_D->do_attack(me,target, weapon, TYPE_REGULAR,msg);
msg = HIG "$N"HIG"微探双臂,凭空一点,手中的"+ weapon->name() +"对准$n使出[四起金龙]的第二势 ##龙翔于天## !" NOR;
COMBAT_D->do_attack(me,target, weapon, TYPE_REGULAR,msg);
msg = HIC "$N"HIC"一声长啸,猛然探出手中的"+ weapon->name() +"使出[四起金龙]第三势 ##龙游于渊## ! 幻出条条金磷飞龙,闪电般的扑向$n!" NOR;
COMBAT_D->do_attack(me,target, weapon, TYPE_REGULAR,msg);
msg = HIY "$N"HIY"把手中的"+ weapon->name() +"舞动如飞,向$n使出[四起金龙]第四势 ##龙入九天## !" NOR;
COMBAT_D->do_attack(me,target, weapon, TYPE_REGULAR,msg);
me->add_temp("apply/attack", -extra);
me->add_temp("apply/damage", -extra);
me->start_busy(2);
return 1;
}
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