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📄 erguang.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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// ci.c  刺肩式// congw@CCTX#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){	object weapon;	int damage;	string msg;	if( !target ) target = offensive_target(me);	if( !target || !target->is_character() || !me->is_fighting(target) )		return notify_fail("「耳光式」只能对战斗中的对手使用。\n");	if (!objectp(weapon = me->query_temp("weapon"))	|| (string)weapon->query("skill_type") != "sword")		return notify_fail("你使用的武器不对。\n");			if( (int)me->query_skill("liancheng-jian", 1) < 70 )		return notify_fail("你的连城剑法不够娴熟,不会使用。\n");	                        	if( (int)me->query_skill("force", 1) < 70 )		return notify_fail("你的基本内功不够高。\n");				if( (int)me->query("neili", 1) < 400 )		return notify_fail("你现在内力太弱,不能使用「耳光式」。\n");				msg = HIY "只见$N手中兵器由右手快速交换到左手,右手以意想不到的方位挥向$n的脸颊。\n"NOR;          if (random(me->query("combat_exp")) > target->query("combat_exp")/3 )	{          if (random(me->query("combat_exp")) > target->query("combat_exp")/2 )	{        if( !target->is_busy() ){	target->start_busy( (int)me->query_skill("liancheng-jian") / 50 + 1);}	}		damage = (int)me->query_skill("liancheng-jian", 1);		damage = damage +  (int)me->query_skill("liancheng-jian", 1);		damage = damage +  (int)me->query_skill("sword", 1);				target->receive_damage("qi", damage);		target->receive_damage("jing", 40);		target->receive_wound("qi", damage/2);		me->add("neili", -100);		msg += CYN"$n只觉只觉得脸上一正火辣辣的生痛,已被$N响亮的打了一耳光!\n"NOR;		me->start_busy(2);	} else 	{		msg += CYN"可是$p身形一侧,躲过了$P的掌风。\n"NOR;		me->add("neili", -100);		me->start_busy(4);	}	message_vision(msg, me, target);	return 1;}

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