📄 qian.c
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#include <ansi.h>#include <combat.h>#define QIAN "「" HIY "剑舞千秋" NOR "」"inherit F_SSERVER;int perform(object me, object target){ object weapon; string msg; int ap, dp; int count; int i, attack_time; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail(QIAN "只能对战斗中的对手使用。\n"); if (! objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对,难以施展" QIAN "。\n"); if ((int)me->query_skill("liancheng-jian", 1) < 160) return notify_fail("你这门剑法不够娴熟,难以施展" QIAN "。\n"); if ((int)me->query_skill("force") < 220 ) return notify_fail("你的内功火候不够,难以施展" QIAN "。\n"); if ((int)me->query("max_neili") < 1800) return notify_fail("你的内力修为不够,难以施展" QIAN "。\n"); if ((int)me->query("neili") < 300) return notify_fail("你现在真气不够,难以施展" QIAN "。\n"); if (me->query_skill_mapped("sword") != "liancheng-jian") return notify_fail("你没有激发这门剑法,难以施展" QIAN "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); msg = HIY "$N" HIY "手中" + weapon->name() + HIY "一声龙吟,三十七势连" "城剑连环施出,将$n" HIY "罩在剑光之中。\n" NOR; ap = me->query_skill("sword"); dp = target->query_skill("parry"); attack_time = 5; if (ap / 2 + random(ap * 2) > dp) { msg += HIR "$p" HIR "只见得剑光万道,顿时被$P" HIR "凌厉的剑招攻得应接不暇,连连后退!\n" NOR; count = ap / 10; attack_time += random(ap / 45); } else { msg += HIC "$n" HIC "见$N" HIC "剑势汹涌,霍霍剑光" "逼人而来,不敢大意,小心应付。\n" NOR; count = 0; } message_combatd(msg, me, target); if (attack_time > 8) attack_time = 8; me->add("neili", -attack_time * 25);me->add_temp("apply/attack", count);me->add_temp("apply/damage", 350); for (i = 0; i < attack_time; i++) { if (! me->is_fighting(target)) break; COMBAT_D->do_attack(me, target, weapon, 0); }me->add_temp("apply/damage", -350); if (random(2) == 1 && ! target->is_busy()) target->start_busy(2); me->add_temp("apply/attack", -count); me->start_busy(1 + random(attack_time)); return 1;}
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