📄 zhu.c
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#include <ansi.h>#include <combat.h>#define ZHU "「" HIY "黄龙吐珠" NOR "」"inherit F_SSERVER;int perform(object me, object target){ object weapon; string msg; int ap, dp; int damage; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail(ZHU "只能对战斗中的对手使用。\n"); if (! objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对,难以施展" ZHU "。\n"); if ((int)me->query_skill("liancheng-jian", 1) < 120) return notify_fail("你这门剑法不够娴熟,难以施展" ZHU "。\n"); if ((int)me->query_skill("force") < 150 ) return notify_fail("你的内功火候不够,难以施展" ZHU "。\n"); if ((int)me->query("max_neili") < 1200) return notify_fail("你的内力修为不够,难以施展" ZHU "。\n"); if ((int)me->query("neili") < 200) return notify_fail("你现在真气不够,难以施展" ZHU "。\n"); if (me->query_skill_mapped("sword") != "liancheng-jian") return notify_fail("你没有这门剑法,难以施展" ZHU "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); msg = HIY "$N" HIY "回圈手中" + weapon->name() + HIY "施「黄龙吐珠」斜" "贯而出,剑尖顿时吐出一道黄芒,闪电般射向$n" + HIY "!\n" NOR; ap = me->query_skill("sword"); dp = target->query_skill("parry"); if (ap / 2 + random(ap) > dp) { damage = ap / 2 + random(ap / 2); me->add("neili", -150); me->start_busy(2); target->add("qi",-damage); target->add("eff_qi",-damage/2); msg += HIR "$n" HIR "见状连忙格挡,可哪里来得" "及,登时只觉全身一麻,剑气已透胸而过。\n" NOR; } else { me->add("neili", -150); me->start_busy(2); msg += CYN "可是" CYN "$n" CYN "一声冷" "笑,飞身一跃而起,避开了" CYN "$N" CYN "发出的剑气。\n"NOR; } message_combatd(msg, me, target); return 1;}
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