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📄 zhai.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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#include <ansi.h>#include <combat.h>#define ZHAI "「" HIW "云边摘月" NOR "」"inherit F_SSERVER;int perform(object me, object target){	object weapon;	int level;	string msg;        if (! target) target = offensive_target(me);        if (! target || ! me->is_fighting(target))                return notify_fail(ZHAI "只能对战斗中的对手使用。\n");        if (! objectp(weapon = me->query_temp("weapon")) ||            (string)weapon->query("skill_type") != "sword")                return notify_fail("你使用的武器不对,难以施展" ZHAI "。\n");        if (target->is_busy())                return notify_fail(target->name() + "目前正自顾不暇,放胆攻击吧。\n");        if ((level = me->query_skill("liancheng-jian", 1)) < 100)                return notify_fail("你这门剑法不够娴熟,难以施展" ZHAI "。\n");        if ((int)me->query_skill("force") < 120)                return notify_fail("你的内功火候不够,难以施展" ZHAI "。\n");        if ((int)me->query("max_neili") < 800)                return notify_fail("你的内力修为不够,难以施展" ZHAI "。\n");        if ((int)me->query("neili") < 100)                return notify_fail("你现在真气不够,难以施展" ZHAI "。\n");        if (me->query_skill_mapped("sword") != "liancheng-jian")                return notify_fail("你没有激发这门剑法,难以施展" ZHAI "。\n");        if (! living(target))                return notify_fail("对方都已经这样了,用不着这么费力吧?\n");	msg = HIW "$N" HIW "一声清哮,剑势舒张,吞吐不定,瞬间向$n" HIW "连刺"              "数剑,企图扰乱$n" HIW "的攻势。\n" NOR;        me->add("neili", -30);        if (random(me->query("combat_exp")) > (int)target->query("combat_exp")/2)        {		msg += HIR "结果$p" HIR "只见$P" HIR "剑招精妙,全然"                       "辨不清招中虚实,攻势登时一紧!\n" NOR;                target->start_busy(level / 18 + 2);	} else        {		msg += CYN "可是$p" CYN "看破了$P" CYN "剑势的来路,"                       "径自出招,丝毫不为所动。\n" NOR;		me->start_busy(2);	}	message_combatd(msg, me, target);	return 1;}

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