📄 zhai.c
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#include <ansi.h>#include <combat.h>#define ZHAI "「" HIW "云边摘月" NOR "」"inherit F_SSERVER;int perform(object me, object target){ object weapon; int level; string msg; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail(ZHAI "只能对战斗中的对手使用。\n"); if (! objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对,难以施展" ZHAI "。\n"); if (target->is_busy()) return notify_fail(target->name() + "目前正自顾不暇,放胆攻击吧。\n"); if ((level = me->query_skill("liancheng-jian", 1)) < 100) return notify_fail("你这门剑法不够娴熟,难以施展" ZHAI "。\n"); if ((int)me->query_skill("force") < 120) return notify_fail("你的内功火候不够,难以施展" ZHAI "。\n"); if ((int)me->query("max_neili") < 800) return notify_fail("你的内力修为不够,难以施展" ZHAI "。\n"); if ((int)me->query("neili") < 100) return notify_fail("你现在真气不够,难以施展" ZHAI "。\n"); if (me->query_skill_mapped("sword") != "liancheng-jian") return notify_fail("你没有激发这门剑法,难以施展" ZHAI "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); msg = HIW "$N" HIW "一声清哮,剑势舒张,吞吐不定,瞬间向$n" HIW "连刺" "数剑,企图扰乱$n" HIW "的攻势。\n" NOR; me->add("neili", -30); if (random(me->query("combat_exp")) > (int)target->query("combat_exp")/2) { msg += HIR "结果$p" HIR "只见$P" HIR "剑招精妙,全然" "辨不清招中虚实,攻势登时一紧!\n" NOR; target->start_busy(level / 18 + 2); } else { msg += CYN "可是$p" CYN "看破了$P" CYN "剑势的来路," "径自出招,丝毫不为所动。\n" NOR; me->start_busy(2); } message_combatd(msg, me, target); return 1;}
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