📄 ci.c
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// ci.c 刺肩式// congw@CCTX#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ object weapon; int damage; string msg; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("「刺肩式」只能对战斗中的对手使用。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if( (int)me->query_skill("liancheng-jian", 1) < 50 ) return notify_fail("你的连城剑法不够娴熟,不会使用。\n"); if( (int)me->query_skill("force", 1) < 50 ) return notify_fail("你的基本内功不够高。\n"); if( (int)me->query("neili", 1) < 300 ) return notify_fail("你现在内力太弱,不能使用「刺肩试」。\n"); msg = HIY "只见$N剑光一闪,手中武器以意想不到的方位刺向$n的左肩。\n"NOR; if (random(me->query("combat_exp")) > target->query("combat_exp")/3 ) { if (random(me->query("combat_exp")) > target->query("combat_exp")/2 ) { if( !target->is_busy() ){ target->start_busy( (int)me->query_skill("liancheng-jian") / 50 + 1);} } damage = (int)me->query_skill("liancheng-jian", 1); damage = damage + (int)me->query_skill("liancheng-jian", 1); damage = damage + (int)me->query_skill("sword", 1); target->receive_damage("qi", damage); target->receive_wound("qi", damage/2); target->receive_damage("jing", 80); me->add("neili", -100); msg += CYN"$n只觉肩膀一阵刺痛,身形不由得为之一慢!\n"NOR; me->start_busy(2); } else { msg += CYN"可是$p身形一侧,躲过了$P的攻击。\n"NOR; me->add("neili", -100); me->start_busy(4); } message_vision(msg, me, target); return 1;}
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