📄 guang.c
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#include <ansi.h>#include <combat.h>#define XIAN "「" HIY "神光再现" NOR "」"inherit F_SSERVER;int perform(object me, object target){ string msg; object weapon; int level; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail(XIAN "只能对战斗中的对手使用。\n"); if (! objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对,难以施展" XIAN "。\n"); if (target->is_busy()) return notify_fail(target->name() + "目前正自顾不暇,放胆攻击吧。\n"); level = me->query_skill("yunlong-jian", 1); if( (int)me->query_skill("yunlong-shengong", 1) < 150 ) return notify_fail("你的云龙神功不够高。\n"); if( (int)me->query_skill("yunlong-jian", 1) < 150 ) return notify_fail("你的云龙剑法还不够纯熟!\n"); if (me->query_skill_mapped("sword") != "yunlong-jian") return notify_fail("你没有激发云龙剑法,难以施展。\n"); if ((int)me->query_skill("force") < 200) return notify_fail("你的内功火候不足,难以施展" XIAN "。\n"); if (me->query("neili") < 150) return notify_fail("你现在的真气不够,难以施展" XIAN "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); msg = HIG "\n$N" HIG "长啸一声,使出破阳冷光剑绝招「" HIY "神光再" "现" HIG "」,\n手中" + weapon->name() + HIG "光芒瀑涨,刺眼" "眩目,犹如神光降世,刹那间只觉得天地为之失辉,光芒已盖" "向$n\n" HIG "。" NOR; message_vision(msg, me, target); me->add("neili", -120); if (level / 2 + random(level) > target->query_skill("dodge", 1)) { msg = HIR "$n" HIR "被耀眼的光芒所惑,心中惊" "疑不定,一时间不知如何应对!\n" NOR; target->start_busy(level / 50 + 3); me->start_busy(1); } else { msg = CYN "可是$n" CYN "看破了$N" CYN "的企图,一丝不乱,应对自若。\n" NOR; me->start_busy(2); } message_vision(msg, me, target); return 1;}
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