📄 xian.c
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// xian.c 云龙三现#include <ansi.h>#include <skill.h>#include <weapon.h>#include <combat.h>inherit F_SSERVER;int perform(object me, object target){ object weapon; int damage; int extra; string msg; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("云龙三现只能对战斗中的对手使用。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if( (int)me->query_skill("yunlong-jian", 1) < 50 ) return notify_fail("你的云龙剑法不够娴熟,不会使用「云龙三现」。\n"); if( (int)me->query_skill("yunlong-shengong", 1) < 50 ) return notify_fail("你的云龙神功不够高,不能。\n"); if( (int)me->query("neili", 1) < 300 ) return notify_fail("你现在内力太弱,不能使用「云龙三现」。\n"); extra = me->query_skill("yunlong-jian",1) / 15; extra += me->query_skill("yunlong-jian",1) /15; me->add_temp("apply/attack", extra); me->add_temp("apply/damage", extra);if ((int)me->query_skill("yunlong-jian",1) > 249 && (int)me->query_skill("yunlong-shengong",1) > 250){ msg = HIB "云龙听梵音第一剑" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIR "我心化云龙之第二剑!" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIG "高处不胜寒之第三剑!!" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); me->add("neili", -150); me->start_busy(1);} msg = CYN "$N微微一笑,猛吸一口气,欲使出以气驭剑绝技攻击$n。"NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); if (random(me->query_skill("dodge")) > target->query_skill("dodge") / 2) { msg = HIW "第一道剑气"+HIR+"击向$n周身,$n只觉得全身气脉通道阻塞,真气立受干挠!\n"NOR; message_vision(msg, me, target); if( !target->is_busy() ){ target->start_busy(3);} } msg = HIR"只见$N手中剑光幻作一条金龙,腾空而起,倏的罩向$n!"NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); if (me->query("combat_exp")> target->query("combat_exp")/2 ) { msg = HIC "第二道剑气"+HIM+"扫中$n的身上,$n只觉得全身一阵急痛!\n"NOR; message_vision(msg, me, target); target->add("jing",-extra); target->add("eff_jing",-extra); } msg = HIG "剑若游龙,直上而下,只见一条青龙向$n串区!" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); if (random(me->query_skill("force")) > target->query_skill("force") / 2) { msg = MAG "最后一道剑气"+HIB+"扫中$n的章门穴,$n只觉得全身内力提不起来了!\n"NOR; message_vision(msg, me, target); target->add("neili",-extra*4); target->add("eff_neili",-extra*4); } me->add("neili",-300); me->add_temp("apply/attack", -extra); me->add_temp("apply/damage", -extra); me->start_busy(3); return 1;}
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