📄 qixing-jian.c
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inherit SKILL;mapping *action = ({([ "action":"$N使一式「星辰满天」,手中$w由左至右横扫向向$n的$l", "force" : 70, "attack": 10, "dodge" : 10, "damage": 93, "lvl" : 0, "skill_name" : "星辰满天", "damage_type": "割伤"]),([ "action":"$N踏上一步,「七星聚月」,手中$w盘旋飞舞出一道剑光劈向$n的$l", "force" : 74, "attack": 15, "dodge" : 20, "damage": 89, "lvl" : 10, "skill_name" : "七星聚月", "damage_type": "割伤"]),([ "action":"$N手中$w一抖,一招「偏花七星」,斜斜一剑反腕撩出,攻向$n的$l", "force" : 85, "attack": 20, "dodge" : 25, "damage": 81, "lvl" : 20, "skill_name" : "偏花七星", "damage_type": "割伤"]),([ "action":"$N手中$w连绕数个大圈,一式「星弛电闪」,一道剑光飞向$n的$l", "force" : 118, "attack": 25, "dodge" : 30, "damage": 88, "lvl" : 30, "skill_name" : "星弛电闪", "damage_type": "刺伤"]),([ "action":"$N一式「横移北斗」,左手伸展,右手$w挥向$n的$l", "force" : 130, "attack": 30, "dodge" : 35, "damage": 82, "lvl" : 40, "skill_name" : "横移北斗", "damage_type": "割伤"]),([ "action":"$N手中$w斜指苍天,一式「七星汇聚」,对准$n的$l斜斜击出", "force" : 150, "attack": 33, "dodge" : 45, "damage": 89, "lvl" : 50, "skill_name" : "七星汇聚", "damage_type": "刺伤"]),([ "action":"$N一式「朝拜天罡」,$w飞斩盘旋,如疾电般射向$n的胸口", "force" : 193, "attack": 40, "dodge" : 55, "damage": 58, "lvl" : 60, "skill_name" : "朝拜天罡", "damage_type": "刺伤"]),([ "action":"$N使一式「剑转七星」,手中$w合身疾刺$n的胸口,威不可当", "force" : 220, "attack": 45, "dodge" : 55, "damage": 83, "lvl" : 80, "skill_name" : "剑转七星", "damage_type": "刺伤"])});int valid_enable(string usage){ return usage == "sword" || usage == "parry";}int valid_learn(object me){ if (me->query("max_neili") < 100) return notify_fail("你的内力修为太差,无法学习七星剑法。\n"); if (me->query_skill("sword", 1) < 10) return notify_fail("你的基本剑法修为不够,无法学习七星剑法。\n"); if (me->query_skill("sword", 1) < me->query_skill("qixing-jian", 1)) return notify_fail("你的基本剑法水平有限,无法领会更高深的七星剑法。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("qixing-jian",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ object weapon; if (! objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if ((int)me->query("qi") < 40) return notify_fail("你的体力不够练七星剑法。\n"); if ((int)me->query("neili") < 40) return notify_fail("你的内力不够练七星剑法。\n"); me->receive_damage("qi", 35); me->add("neili", -33); return 1;}string perform_action_file(string action){ return __DIR__"qixing-jian/" + action;}
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