📄 fengqiyunyong.c
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#include <ansi.h>
#include <combat.h>
inherit F_SSERVER;
int perform(object me, object target)
{
string msg;
int myexp,yourexp,mystr,yourstr,lvl;
object weapon;
if( !target ) target = offensive_target(me);
if( !target
|| !target->is_character()
|| !me->is_fighting(target) )
return notify_fail("[风起云涌]只能对战斗中的对手使用。\n");
if(!objectp(weapon)) return notify_fail("你的对手没有用兵器!\n");
if (!objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "sword")
return notify_fail("你使用的武器不对。\n");
if( (int)me->query("neili") < 500 )
return notify_fail("你的内力不够。\n");
me->add("neili",-200);
weapon = target->query_temp("weapon");
myexp = (int) me->query("combat_exp");
mystr = (int) me->query_str();
yourexp = (int) target->query("combat_exp");
yourstr = (int) target->query_str();
lvl = (int) me->query_skill("sword",1) / 10 + 1;
msg = YEL "$N双手一挥,$n的兵器不知怎么就落在了地下! \n" NOR;
if(objectp(weapon) )
{
if( random(myexp ) > (yourexp)/2 )
{
weapon->unequip();
weapon->move(environment(target));
message_vision(msg, me, target);
target->start_busy(2);
me->start_busy(2);
}
else
{
COMBAT_D->do_attack(target,me, weapon, TYPE_REGULAR);
}
me->start_busy(2);
}
return 1;
}
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