📄 force.c
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// force.cinherit SKILL;mixed hit_ob(object me, object victim, int damage_bonus, int factor){ int damage; me->add("force", - factor ); damage = (int)me->query("force")/20 + factor - (int)victim->query("force")/25; if( damage < 0 ) { if( !me->query_temp("weapon") && random(victim->query_skill("force")) > me->query_skill("force")/2 ) { damage = - damage; me->receive_damage( "qi", damage * 2 ); me->receive_wound( "qi", damage ); if( damage < 10 ) return "$n天魔金身一振,竟能抵挡住$N的猛烈攻击。\n"; else if( damage < 20 ) return "$n运起天魔金身,浑身肌肉膨胀逾倍,隐隐透出金光,把$N的攻击震开了。\n"; else if( damage < 40 ) return "$n天魔金身发挥强猛的暴震力,把$N震开五六步。\n"; else return "$n将天魔金身提升到极尽,浑身金光暴现,将$N震飞出几丈之外。\n"; } if( damage_bonus + damage < 0 ) return - damage_bonus; return damage; } damage -= victim->query_temp("apply/armor_vs_force"); if( damage_bonus + damage < 0 ) return - damage_bonus; if( random(me->query_skill("force")) < damage ) return damage;}
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