📄 shexing-diaoshou.c
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// shexing-diaoshou.c 蛇形刁手#include <ansi.h>inherit SKILL; string *order = ({""HIY"", ""HIG"", ""RED"", ""MAG"", ""YEL"", ""HIC"", ""HIW"", ""HIR"",""HIB"", ""CYN"",""WHT"",""HIM"",""BLU""});mapping *action = ({([ "action" : "$N一式"+(order[random(13)])+"「灵蛇出洞」"NOR",右手虚晃,左手扬起,突然拍向$n的背后二穴", "force" : 90, "dodge" : 50,"damage": 140, "lvl" : 0, "skill_name" : "灵蛇出洞", "damage_type" : "瘀伤"]),([ "action" : "$N侧身一晃,一式"+(order[random(13)])+"「虎头蛇尾」"NOR",左手拿向$n的肩头,右拳打向$n的胸口", "force" : 120, "dodge" : 50,"damage": 240, "lvl" : 10, "skill_name" : "虎头蛇尾", "damage_type" : "瘀伤"]),([ "action" : "$N一式"+(order[random(13)])+"「画蛇添足」"NOR",右手环拢成爪,一出手就向扣$n的咽喉要害", "force" : 130, "dodge" : 20, "damage": 185, "lvl" : 20, "skill_name" : "画蛇添足", "damage_type" : "瘀伤"]),([ "action" : "$N左手虚招,右掌直立,一式"+(order[random(13)])+"「杯弓蛇影」"NOR",错步飘出,疾拍$n的面门", "force" : 160, "dodge" : 20, "damage": 180, "lvl" : 30, "skill_name" : "杯弓蛇影", "damage_type" : "瘀伤"]),([ "action" : "$N使一式"+(order[random(13)])+"「蛇行鼠窜」"NOR",左拳上格,右手探底突出,抓向$n的裆部", "force" : 200, "dodge" : 30, "damage": 195, "lvl" : 38, "skill_name" : "蛇行鼠窜", "damage_type" : "瘀伤"]),([ "action" : "$N一式"+(order[random(13)])+"「蛇磐青竹」"NOR",十指伸缩,虚虚实实地袭向$n的全身要穴", "force" : 310, "dodge" : 40, "damage": 225, "lvl" : 51, "skill_name" : "蛇磐青竹", "damage_type" : "内伤"]),([ "action" : "$N双手抱拳,一式"+(order[random(13)])+"「万蛇汹涌」"NOR",掌影翻飞,同时向$n施出九九八十一招", "force" : 380, "dodge" : 40, "damage": 230, "lvl" : 56, "skill_name" : "万蛇汹涌", "damage_type" : "内伤"]),([ "action" : "$N一式"+(order[random(13)])+"「白蛇吐信」"NOR",拳招若隐若现,若有若无,急急地拍向$n的丹田", "force" : 460, "dodge" : 40, "damage": 340, "lvl" : 60, "skill_name" : "白蛇吐信", "damage_type" : "内伤"]),});int valid_enable(string usage) { return usage=="hand" || usage=="parry"|| usage=="unarmed"; }int valid_learn(object me){ if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("练蛇形刁手必须空手。\n"); if ((int)me->query_skill("hamagong", 1) < 20) return notify_fail("你的蛤蟆功不够 \n"); if ((int)me->query("max_neili") < 100) return notify_fail("你的内力太弱,无法练蛇形刁手。\n"); return 1;}int valid_combine(string combo) { return combo=="lingshe-quan"; }string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level,ob_lvl,attack; object ob; ob = me->select_opponent(); level = (int)me->query_skill("shexing-diaoshou", 1)+1; attack=level/100; if (!ob) { for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}if (!me) { for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];} if(level>200 &&random(level)>level/3 &&(random(me->query_dex())>20) &&living(ob)// &&me!= ob &&me->query("neili")>800 && !me->is_busy() && !me->query_temp("noauto") && !me->query_temp("dsauto")) { if(attack>4) attack=4; attack=random(attack); if(attack<=1) attack=1; if(attack>4) attack=4;message_vision(HIY "紧接着,$N口中发出“嘶嘶”的声音,双手半曲,三指上竖成蛇状,陪合着潇遥步法,有如急风暴雨般攻出了"+ chinese_number(attack+1)+"招。\n" NOR, me); for(i=0;i<attack;i++) { me->add("neili", -(50+random(50))); if(!ob) { break; }// if(me=ob)// {// break;// } if(!me) { break; } if(!living(ob)) { break; } if(ob && me) { me->set_temp("dsauto",1); COMBAT_D->do_attack(me, ob, me->query_temp("weapon"), 1); me->delete_temp("dsauto"); } } }else if(level>200 &&random(level)>level*2/5 &&(random(me->query_dex())>25) &&living(ob) &&me->query("neili")>500 &&random(5)>2&& !me->query_temp("noauto") ) { message_vision(YEL "$N揉身而上,自左向右轻轻回旋一周,$n被$N的身行所迷惑,顿时放弃攻击,改为自守。\n" NOR, me,ob);if (ob && me &&ob!=me){ if( !ob->is_busy() ){ ob->start_busy(1+random(2));} me->add("neili", -50);} } for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ if ((int)me->query("qi") < 30) return notify_fail("你的体力太低了。\n"); if ((int)me->query("neili") < 20) return notify_fail("你的内力不够练蛇形刁手。\n"); me->receive_damage("qi", 25); me->add("neili", -5); return 1;}string perform_action_file(string action){ return __DIR__"shexing-diaoshou/" + action;}
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