📄 anran.c
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#include <ansi.h>#include <ansi.h>#include <combat.h>inherit F_SSERVER;string *pictures = ({"心惊肉跳","杞人忧天","无中生有","拖泥带水","徘徊空谷","力不从心","行尸走肉", "庸人自扰" });void remove_effect(object me, int amount);int perform(object me, object target){ string picture; int skill; int i, j, z; i = me->query_skill("anranxiaohun-zhang", 1)/5; j = me->query_skill("yunv-xinfa", 1)/3; z = me->query_skill("anranxiaohun-zhang",1)/2; picture = pictures[random(sizeof(pictures))]; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("黯然只能对战斗中的对手使用。\n"); if( objectp(me->query_temp("weapon")) ) return notify_fail("你必须空手使掌才能使用!\n"); if( (int)me->query("max_neili") < 1500 ) return notify_fail("你内力不雄厚不能使用黯然。\n"); if( (int)me->query_temp("liuyun") ) return notify_fail(HIG"你已经在默运流云水袖神功了。\n"); if(me->query_skill_mapped("force") != "yunv-xinfa" ) return notify_fail("你要把玉女心法做为内功才能用。\n"); if( (int)me->query_temp("qzj_tong") ) return notify_fail("你已经在运同归剑了。\n"); if( me->query_temp("fumo") ) return notify_fail("你正在使用大金刚拳的特殊攻击「金刚伏魔」!\n"); if( me->query_temp("jingang") ) return notify_fail("你正在使用大金刚拳的特殊攻击「大金刚神通」!\n"); if( me->query_temp("fanzhen") ) return notify_fail("你正在运用「金刚不坏体神功」!\n"); if( me->query_temp("yuxiao/tianwu") ) return notify_fail("你正在运用「凤凰天舞」心法!\n"); if((int)me->query_temp("tzzf") ) return notify_fail("你已经在掌刀的运功中。\n"); if ((int)me->query_temp("shield")) return notify_fail("你已经在运护体神功中了。\n"); if(me->query_temp("wdpowerup") ) return notify_fail("你现在正在使用「五毒神功」的绝技。\n"); if(me->query_temp("zhuihun/lpf")) return notify_fail("你正在使用五毒追魂钩之「乱披风」\n"); if(me->query_temp("anran")) // updated 消魂->黯然 (by xbd) return notify_fail("你现在正在使用「黯然」绝技。\n"); if( (int)me->query("jing") < 200 ) return notify_fail("你的精不够。\n"); if( (int)me->query("neili") < 600 ) return notify_fail("你现在没有足够的内力使用。\n"); if( (int)me->query_skill("anranxiaohun-zhang", 1) < 150 ) return notify_fail("你的火侯还没到,无法领悟出黯然伤敌。\n"); if (me->query("eff_qi")+1000 >=me->query("max_qi")) return notify_fail("以你现在的心境难以使用发挥出黯然绝技。\n"); if(me->query_skill("yunv-xinfa", 1) < 200 ) // updated 消魂->黯然 (by xbd) return notify_fail("你的玉女心经修为不够,无法使用「黯然」绝技。\n"); if (me->query("neili") < 800) return notify_fail("你的内力不够。\n"); if (me->query("jing") < 800) return notify_fail("你的精力不够。\n"); skill = me->query_skill("anranxiaohun-zhang") / 2; me->add("neili", -(me->query_skill("unarmed")+100)); me->add("jing", -300); message_vision(YEL "$N使出黯然消魂,威力大增,势不可当!源源不绝的掌力排山倒海般地压向$n!\n" NOR, me, target); message_vision(HIY"$N心想今日身陷绝境已然无幸,不由万念俱灰,一股凄然之意自心而升.没精打采的挥袖卷出,拍出一掌"+picture+",但见掌风激荡,恍恍惚惚,隐隐约约!刹时黯然销魂掌威力顿增,势不可挡.\n"NOR,me,target); me->add_temp("apply/strength", i); me->add_temp("apply/attack", j); me->set_temp("anran", 1); me->start_call_out( (: call_other, this_object(), "remove_effect", me, skill :), skill/2); if( me->is_fighting() ) me->start_busy(1); return 1;}void remove_effect(object me, int amount){ int i, j, z; i = me->query_skill("anranxiaohun-zhang", 1)/5; j = me->query_skill("yunv-xinfa", 1)/3; z = me->query_skill("anranxiaohun-zhang",1)/2; me->add_temp("apply/strength", -i); me->add_temp("apply/attack", -j); me->delete_temp("anran");// updated 消魂->黯然 (by xbd) tell_object(me, HIR"你「黯然」绝技运行完毕,气回丹田.\n" NOR); message_vision(YEL "\n$N的掌风威力也恢复寻常了。\n" NOR, me); }
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