📄 xiaohun.c
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// xiaohun.c 黯然消魂// By Kayin @ CuteRabbit Studio 99-4-16 19:18 new#include <ansi.h>#include <skill.h>#include <weapon.h>#include <combat.h>inherit F_SSERVER; int perform(object me, object target){ string msg; int extra; object weapon,ob; if(me->is_busy()) return notify_fail("你现在没空!!\n"); extra = me->query_skill("anranxiaohun-zhang",1); if( !target ) target = offensive_target(me);if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("「黯然消魂」只能在战斗中使用。\n"); if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("「黯然消魂」只能空手使用。\n"); if( (int)me->query("neili") < 1000 ) return notify_fail("你的真气不够!\n"); if(me->query_skill_mapped("force") != "yunv-xinfa" ) return notify_fail("你要把玉女心法做为内功才能用。\n"); if( (int)me->query_skill("anranxiaohun-zhang",1) < 300 ) return notify_fail("你的黯然消魂掌火候不够,无法使用「黯然消魂」!\n"); if( (int)me->query_skill("xuantie-sword",1) < 100 ) return notify_fail("你的玄铁剑法火候不够,无法领悟「黯然消魂」!\n"); if( (int)me->query_skill("force",1) < 200 ) return notify_fail("你的内功修为不够,无法使用「黯然消魂」!\n"); weapon = me->query_temp("weapon"); me->add_temp("apply/attack",extra*2); me->add_temp("apply/damage",800); msg = HIM "$N心如止水,心中思念着$N的爱人,无意之中使出了"HIR"“黯然消魂”!\n" NOR; msg += HIM "就似傍晚的遥烟,顿时天地间产生一丝苦涩!\n" NOR; message_vision(msg, me, target); msg = HIC "\n 黯 \n" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIY "\n 然\n" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIW "\n 消\n" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIR "\n 魂\n" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIB "\n 掌\n" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); me->add_temp("apply/attack",-extra*2); me->add_temp("apply/damage",-800); if( me->query("shen") > 10000 && target->query("shen") < 10000 ){msg = HIG "\n$N怒视$n,大唱一声,打出最后的一掌!就似傍晚的遥烟,顿时天地间产生一丝苦涩!\n"NOR; if( random(me->query("combat_exp")) > target->query("combat_exp")/4 ) { msg += RED"\n结果「轰」地一声,$n全身气血倒流,口中鲜血狂喷而出!\n"NOR; target->receive_damage("qi",(int)me->query_skill("anranxiaohun-zhang")*3); target->receive_wound("qi",(int)me->query_skill("anranxiaohun-zhang")*3);// should not busy target if he already in busy (by xbd) if (!target->is_busy()) target->start_busy(3);// COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); message_combatd(msg, me, target); COMBAT_D->report_status(target); } else { msg += HIY"可是$p急中生智,伏地翻滚而出,避过了这致命一击,躲了开去。\n" NOR; message_combatd(msg, me, target); }} me->add("neili", -500); me->start_busy(3); return 1;}
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