📄 mang.c
字号:
#include <ansi.h>#include <combat.h>#define MANG "「" HIW "劈天神芒" NOR "」"inherit F_SSERVER;int perform(object me, object target){ object weapon; string msg; int ap, dp; int damage; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail(MANG "只能在战斗中对对手使用。\n"); if (! objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "blade") return notify_fail("你使用的武器不对,难以施展" MANG "。\n"); if (me->query_skill("force") < 200) return notify_fail("你的内功的修为不够,难以施展" MANG "。\n"); if ((int)me->query_skill("linji-zhuang", 1) < 120) return notify_fail("你的临济十二庄火候太浅。\n"); if (me->query_skill("bagua-dao", 1) < 140) return notify_fail("你的八卦刀法修为不够,难以施展" MANG "。\n"); if (me->query_skill_mapped("blade") != "bagua-dao") return notify_fail("你没有激发八卦刀法,难以施展" MANG "。\n"); if (me->query("neili") < 200) return notify_fail("你的真气不够,难以施展" MANG "。\n"); msg = HIW "$N" HIW "脚踏八卦四方之位,陡然一振手中" + weapon->name() + HIW ",刀身顿时卷起阵阵雪亮刀芒,将$n" + HIW "团团裹住!\n" NOR; ap = me->query_skill("blade"); dp = target->query_skill("parry"); if (ap / 2 + random(ap) > dp) { damage = ap / 2 + random(ap); me->add("neili", -150); me->start_busy(2); target->add("qi",-damage); target->add("eff_qi",-damage/3); msg += HIR "只听$n" HIR "一声惨叫,一蓬血雨自" HIR "亮白的刀芒中飞溅而出!\n" NOR; } else { me->add("neili", -60); me->start_busy(2); msg += CYN "可是$p" CYN "眼明手快,只听叮叮当当响起了一串" CYN "刀鸣,$p" CYN "将$P" CYN "的招式全部挡开!\n" NOR; } message_combatd(msg, me, target); return 1;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -