📄 sha.c
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#include <ansi.h>#include <combat.h>#define SHA "「" HIR "杀龙无悔" NOR "」"inherit F_SSERVER;int perform(object me, object target){ object weapon; string msg; int ap, dp; int damage; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail(SHA "只能在战斗中对对手使用。\n"); if (! objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "blade") return notify_fail("你使用的武器不对,难以施展" SHA "。\n"); if (me->query_skill("force") < 250) return notify_fail("你的内功修为不够,难以施展" SHA "。\n"); if (me->query_skill("bagua-dao", 1) < 180) return notify_fail("你的八卦刀法修为不够,难以施展" SHA "。\n"); if (me->query_skill_mapped("blade") != "bagua-dao") return notify_fail("你没有激发八卦刀法,难以施展" SHA "。\n"); if ((int)me->query_skill("linji-zhuang", 1) < 120) return notify_fail("你的临济十二庄火候太浅。\n"); if (me->query("neili") < 300) return notify_fail("你的真气不够,难以施展" SHA "。\n"); msg = HIR "$N" HIR "仰天清啸,手中" + weapon->name() + HIR "斜划出一道半弧,整个刀身顿时腾起凛冽无比的" "杀气,直贯$n" HIR "而去!\n" NOR; ap = me->query_skill("blade") + me->query_str() * 10; dp = target->query_skill("force") + target->query_con() * 10; if (ap / 2 + random(ap) > dp) { damage = ap / 2 + random(ap); me->add("neili", -200); me->start_busy(2); target->add("qi",-damage); target->add("eff_qi",-damage/2); msg += HIR "只听$n" HIR "一声惨叫,$N" HIR + weapon->name() + HIR "刀锋一闪,竟已嵌" "入$p" HIR "体内尺许,带出一蓬血雨。\n" NOR; } else { me->add("neili", -100); me->start_busy(2); msg += CYN "$n" CYN "见$P" CYN "来势汹涌,不敢轻易抵" "挡,连忙飞身腾挪,躲闪开来。\n" NOR; } message_combatd(msg, me, target); return 1;}
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