📄 tian.c
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#include <ansi.h>#include <combat.h>#define TIAN "「" HIY "天刀八势" NOR "」"inherit F_SSERVER;int perform(object me, object target){ int damage; string msg; object weapon; int i, count; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail(TIAN "只能在战斗中对对手使用。\n"); if (! objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "blade") return notify_fail("你所使用的武器不对,难以施展" TIAN "。\n"); if ((int)me->query_skill("bagua-dao", 1) < 250) return notify_fail("你的八卦刀法不够娴熟,难以施展" TIAN "。\n"); if ((int)me->query_skill("linji-zhuang", 1) < 120) return notify_fail("你的临济十二庄火候太浅。\n"); if (me->query_skill("bagua-dao", 1) < 220) return notify_fail("你的八卦刀法修为不够,难以施展" TIAN "。\n"); if (me->query_skill_mapped("blade") != "bagua-dao") return notify_fail("你没有激发八卦刀法,难以施展" TIAN "。\n"); if ((int)me->query_skill("bagua-zhang") < 150) return notify_fail("你的八卦掌火候太浅。\n"); if ((int)me->query("max_neili") < 3000) return notify_fail("你的内功修为不足,难以施展" TIAN "。\n"); if ((int)me->query("neili") < 500) return notify_fail("你现在真气不够,难以施展" TIAN "。\n"); if (me->query_skill_mapped("blade") != "bagua-dao") return notify_fail("你没有激发八卦刀法,难以施展" TIAN "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); message_combatd(HIY "$N" HIY "蓦地一振手中" + weapon->name() + HIY ",发出万千龙吟,霎时刀光滚滚,向四面涌出" ",笼罩$n" HIY "全身。\n" NOR, me, target); count = me->query_skill("bagua-dao", 1) / 6; me->add("neili", -250); me->add_temp("apply/attack", count); for (i = 0; i < 8; i++) { if (! me->is_fighting(target)) break; if (random(3) == 1 && ! target->is_busy()) target->start_busy(1); me->add_temp("pfm_tiandao", 1); COMBAT_D->do_attack(me, target, weapon, 0); } me->add_temp("apply/attack", -count); me->delete_temp("pfm_tiandao"); me->start_busy(4); return 1;}
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