📄 powerup.c
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// powerup.c 先天气功加力#include <ansi.h>inherit F_CLEAN_UP;void remove_effect(object me, int amount);int exert(object me, object target){ int skill; if( target != me ) return notify_fail("你只能用先天气功来提升自己的战斗力。\n"); if( (int)me->query("neili") < 150 ) return notify_fail("你的内力不够。\n"); if( (int)me->query_temp("powerup") ) return notify_fail("你已经在运功中了。\n"); skill = me->query_skill("force"); me->add("neili", -100); me->receive_damage("qi", 0); message_combatd( HIY "$N微一凝神,运起先天气功,足底尘土泛起,全身真气冲关欲出。\n" NOR,me); me->add_temp("apply/attack", skill/3); me->add_temp("apply/dodge", skill/3); me->set_temp("powerup", 1); me->start_call_out((:call_other, __FILE__, "remove_effect", me, skill/3:), skill); if( me->is_fighting() ) me->start_busy(3); return 1;}void remove_effect(object me, int amount){ int skill; skill = me->query_skill("force"); me->add_temp("apply/attack", -skill/3); me->add_temp("apply/dodge", -skill/3); me->delete_temp("powerup"); tell_object(me, "你的先天气功运行完毕,将内力收回丹田。\n");}
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