📄 kuangfeng.c
字号:
#include <ansi.h>inherit F_SSERVER;void attack_1();void attack_2();void attack_3();void finish();int perform(object me, object target){ string msg; object weapon = me->query_temp("weapon"); if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("[狂风快剑]只能对战斗中的对手使用。\n"); if( (me->query_skill("kuangfeng-jian",1) < 150 ) || (me->query_skill("huashan-neigong",1) < 150 ) ) return notify_fail("你的功夫还不够娴熟,不会使用狂风快剑。\n"); if( !weapon || weapon->query("skill_type") != "sword" || me->query_skill_mapped("sword") != "kuangfeng-jian" ) return notify_fail("你现在无法使用狂风快剑。\n"); if( me->query("neili") < 1300 ) return notify_fail("你的内力不够。\n"); if( me->query("jing") < 500 ) return notify_fail("你的精不够。\n"); if( me->query_temp("kuangfeng")) return notify_fail("你正在运用狂风快剑了!\n"); me->start_perform(7,"狂风快剑"); msg = HIG "$N仰天一声清啸,斜行而前," + weapon->name() + HIG"横削直击,迅捷无比,未到五六招,剑势中已发出隐隐风声。\n"NOR; me->set_temp("kuangfeng", 20);// busy 在各个 callout 连续增加 me->start_busy(2); message_vision(msg, me, target); call_out("attack_1",3); me->add("jing", -200); me->add("neili", -500); return 1;}void attack_1(){ object me = this_player(); object target;if (me) target = offensive_target(me);if (!me) return;if (!target) return; if (me->is_fighting()) { me->add("apply/attack",100); me->add("apply/parry",100); COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 3); COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 3); COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 3); me->add("apply/attack",-100); me->add("apply/parry",-100); message_vision(HIG"\n$N剑招一剑快似一剑,所激起的风声也越来越强!\n"NOR, me, target); me->start_busy(2); call_out("attack_2",3); } else call_out("finish",1);}void attack_2(){ object me = this_player(); object target;if (me) target = offensive_target(me);if (!me) return;if (!target) return; if (me->is_fighting()) { me->add("apply/attack",100); me->add("apply/parry",100); COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 3); COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 3); COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 3); me->add("apply/attack",-100); me->add("apply/parry",-100); message_vision(HIG"\n$N剑锋上所发出的一股劲气渐渐扩展!\n"NOR, me, target); me->start_busy(2); call_out("attack_3",3);} else call_out("finish",1);}void attack_3(){ object me = this_player(); object target;if (me) target = offensive_target(me);if (!me) return;if (!target) return; if (me->is_fighting()) { me->add("apply/attack",100); me->add("apply/parry",100); COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 3); COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 3); COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 3); me->add("apply/attack",-100); me->add("apply/parry",-100); message_vision(HIG"\n旁观众人只觉寒气逼人,脸上、手上被疾风刮得隐隐生疼,不由自主的后退!\n"NOR, me, target); me->start_busy(2); call_out("attack_4",3);} else call_out("finish",1);}void attack_4(){ object me = this_player(); object target;if (me) target = offensive_target(me);if (!me) return;if (!target) return; if (me->is_fighting()) { me->add("apply/attack",100); me->add("apply/parry",100); COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 3); COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 3); COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 3); me->add("apply/attack",-100); me->add("apply/parry",-100); message_vision(HIG"\n附近众人身上的衣带被剑气逼得向外飘扬,剑上所发的风声尚有渐渐增大之势。!\n"NOR, me, target); me->start_busy(2); call_out("attack_5",3);} else call_out("finish",1);}void attack_5(){ object me = this_player(); object target;if (me) target = offensive_target(me);if (!me) return;if (!target) return; if (me->is_fighting()) { me->add("apply/attack",100); me->add("apply/parry",100); COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 3); COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 3); COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 3); me->add("apply/attack",-100); me->add("apply/parry",-100); message_vision(HIG"旁观众人不由自主的后退,围在相斗两人身周的圈子渐渐扩大!\n"NOR, me, target); me->start_busy(1); call_out("finish",1);} else call_out("finish",1);}void finish(){ object me = this_player();if (!me) return; me->delete_temp("kuangfeng"); message_vision(HIY"$N这“狂风快剑”委实快极,一百零八招片刻间便已使完。\n"NOR, me);}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -