📄 feilong.c
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// feilong.c 狂风快剑「天外飞龙」#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ int damage; string msg; object weapon; if (!target ) target = offensive_target(me); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail(RED"装备剑才能使用「天外飞龙」?\n"NOR); if (!target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("「天外飞龙」只能对战斗中的对手使用。\n"); if ((int)me->query_skill("kuangfeng-jian", 1) < 200 ) return notify_fail(WHT"你狂风快剑不够娴熟,使不出「天外飞龙」。\n"NOR); if ((int)me->query_skill("huashan-neigong", 1) < 200 ) return notify_fail(RED"你华山内功火候不够,使不出「天外飞龙」。\n"NOR); if ((int)me->query("max_neili") < 600) return notify_fail(RED"你内力修为不足,无法运足内力。\n"NOR); if ((int)me->query("neili") < 400) { return notify_fail(HIC"你现在内力不够,没能将「天外飞龙」使完!\n"NOR); } msg = HIC "$N心念电闪,一提内力,勒手仗剑,运劲于臂,呼的一声向$n掷了出去,\n"NOR; if ( random(me->query("combat_exp")) > (int)target->query("combat_exp")/3 ) { me->start_busy(3); target->start_busy(random(2)); damage = target->query("qi"); target->receive_damage("qi", damage/3); target->receive_wound("qi", damage/4); msg += HIC"$n疾忙跃起,但剑如电闪,只觉一阵剧痛,剑刃拦腰而过,鲜血飞溅,皮肉卷起!\n"NOR; me->set("neili", me->query("neili")/2); } else { me->start_busy(2);me->set("neili", 100);msg += HIY"可是$n轻轻一笑,侧身伸指,正弹在$N的剑脊上,剑斜飞落地。\n"NOR; }// weapon->move(environment(me)); message_combatd(msg, me, target); if(!target->is_fighting(me)) target->fight_ob(me); return 1;}
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