📄 xinyuegong.c
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// xinyuegong.c 星月功inherit SKILL;string *dodge_msg = ({"似乎$N每一招都能制$n的死命,可是$n总是或反打、或闪避,一一拆解开去。\n","却见$n一低头,从$N底下扑了上去,左臂随势格向$n的右臂。\n","那知$n身形一幌,轻轻巧巧地避过了$N的攻击。\n","$n飞起右足,踢向$N手腕,一招「叶底飞燕」反攻为守\n"});string *msg = ({"$N使上半招「星月争辉」,左手$w打向$n胸腹之交的「商曲穴」,出招准备无误","$N使下半招「星月争辉」,左手$w弯过来打向$n背心的「灵台穴」,出招准备无误","$N出招「星月争辉」,左右连打,虽只一招,但其中包含著手劲眼力、荡器认穴的各种法门","$N不管三七二十一,$w挥出,惶急之下,这一招「星月争辉」只使对了一半,倒还是准确打向$n胸口的「商曲穴」","$N又是一招『声东击西』,左手一扬,$n向右一闪,那知这一下却是虚招,$w跟著疾劈而下击向$n$l","$N突然抢到$n左首,左肘後挺,撞向$n的腰间","$N飞起右足,踢向$n的手腕,这一招「叶底飞燕」是华辉的绝招之一,厉害非凡","$N左臂一格$n的右臂,将他招数掠向外门,双手已抓住$w,一拔一送,打向$n$l"});int valid_enable(string usage){ return usage == "hammer" || usage == "parry" || usage == "dodge" || usage == "staff" || usage == "stick" || usage == "club";}mapping query_action(object me, object weapon){ return ([ "action":msg[random(sizeof(msg))], "damage":(random(2)+1)*20, "damage_type":random(2)?"砸伤":"瘀伤", "dodge":-5+random(15), "force":50+random(80) ]);}string query_dodge_msg(object weapon){ return dodge_msg[random(sizeof(dodge_msg))];}int valid_learn(object me){ return notify_fail("NPC武功,不对玩家开放。\n");}
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