📄 miwu.c
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// tie@fengyun
#include <ansi.h>
#include <combat.h>
inherit F_SSERVER;
int perform(object me, object target)
{
string msg;
int myexp,yourexp,lvl;
object weapon;
if( !target ) target = offensive_target(me);
if( !target
|| !target->is_character()
|| !me->is_fighting(target) )
return notify_fail("[十里迷雾]只能对战斗中的对手使用。\n");
weapon = me->query_temp("weapon");
if( (int)me->query("neili") < 500 )
return notify_fail("你的内力不够。\n");
if (me->query_temp("weapon") || me->query_temp("secondary_weapon"))
return notify_fail("只能空手使用。\n");
me->add("neili",-200);
myexp = (int) me->query("combat_exp");
yourexp = (int) target->query("combat_exp");
lvl = (int) me->query_skill("unarmed") / 10 + 1;
msg = HIR "$N使出云雾掌法中的[十里迷雾],双掌挥舞,掌影密布,层层击向$n!" NOR;
if( random(myexp * lvl) > yourexp )
{
message_vision(msg + "\n", me, target);
msg = "结果$n被$N攻了个手忙脚乱!\n";
message_vision(msg, me, target);
target->start_busy(4);
}
else
COMBAT_D->do_attack(me,target, weapon, TYPE_REGULAR,msg);
me->start_busy(2);
return 1;
}
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