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📄 sanhua.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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//sanhua-zhang perform 四季散花(春夏秋冬)// by beyond// rewrite by snowman#include <ansi.h>inherit F_SSERVER;#include "/kungfu/skill/eff_msg.h";int perform(object me, object target){      string msg;      int damage, p;                                         if( !target ) target = offensive_target(me);           if( !target || !me->is_fighting(target) )      return notify_fail("「四季散花」只能在战斗中对对手使用。\n");                   if(me->query_temp("weapon"))      return notify_fail("你必须空手使用「四季散花」!\n");            if( (int)me->query_skill("sanhua-zhang",1) < 100 )      return notify_fail("你的散花掌不够娴熟,不能使用「四季散花」!\n");            if( (int)me->query_skill("yijinjing",1) < 100 )      return notify_fail("你的易筋经内功等级不够,不能使用「四季散花」!\n");              if( (int)me->query_str() < 30 )      return notify_fail("你的臂力不够强,不能使用「四季散花」!\n");            if( (int)me->query("neili") < 800 )      return notify_fail("你的内力太弱,不能使用「四季散花」!\n");                                                                                             if (me->query_skill_prepared("strike") != "sanhua-zhang"          || me->query_skill_mapped("strike") != "sanhua-zhang")      return notify_fail("你现在无法使用「四季散花」进行攻击。\n");                damage = (int)me->query_skill("sanhua-zhang", 1);      damage = (int)me->query_skill("yijinjing", 1)+damage;      damage = (int)me->query_skill("yijinjing", 1)+damage;              switch(random(4)) {        case 0:           { msg = GRN"$N突然面带微笑,手掌微张,掌中涌出一股劲风,恍忽是一片片嫩绿的"CYN"「芳草」"GRN",直向$n的面颊飞去!\n"NOR;                damage = damage/3 + random(damage/3);                               me->set_temp("nl", -120);} break;                  case 1:                  { msg = MAG"只听$N“哎呀”一声,身行象前跌去,突然一道蓝光闪现,破空之声中几朵"WHT"「清兰」"MAG"向$n的胸前飞去!\n"NOR;                             damage = damage/3 + random(damage/2);                                me->set_temp("nl", -180);} break;        case 2:                  { msg = HIY"突然$N双手莫念经文,$n忽然觉得眼前人影如山,忽而排山倒海,忽而忽而高山流水,觉得一切都在离$n远去,跟着一股醉人的"GRN"「秋菊」"HIY"清香扑鼻而来。。。\n"NOR;                           damage = damage/2 + random(damage/3);                                                me->set_temp("nl", -220);} break;                case 3:         { msg = HIW"突然$N大吼一声,顿时把$n瞎了一个激灵,之间$N在眉宇之间布满了一层薄霜,双目冷冷的瞪着$n,接着僧袍一卷,一朵朵绽开的"MAG"「寒梅」"HIW"向$n满面扑来!\n"NOR;                          damage = damage/2 + random(damage/2);                               me->set_temp("nl", -300);} break;        }    if (random((int)me->query("combat_exp")) > (int)target->query("combat_exp")/2 &&        random(10) > 2)            {                target->receive_damage("qi", damage);                target->receive_wound("qi", damage/3);                me->add("neili", me->query_temp("nl"));                me->add("jing", -50);                me->delete_temp("nl");                p = (int)target->query("qi")*100/(int)target->query("max_qi");                msg += damage_msg(damage, "内伤");                msg += "( $n"+eff_status_msg(p)+" )\n";                                }             else                {                       me->start_busy(3);                me->add("neili", -(100+random(100)));                 me->add("jing", -25);                me->delete_temp("nl");                message_vision(msg, me, target);                               msg = CYN" 可是$p一个巧云翻身,远远的躲了开去。\n"NOR;               }            message_vision(msg, me, target);           return 1;       }

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