📄 zongheng.c
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#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ string msg; int ap, dp; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail("「纵横」只能对战斗中的对手使用。\n"); if (target->is_busy()) return notify_fail(target->name() + "目前正自顾不暇,放胆攻击吧!\n"); if ((int)me->query_skill("six-finger", 1) < 120) return notify_fail("你的六脉神剑火候不够,不会使用「纵横」。\n"); if (me->query("neili") < 100) return notify_fail("你的真气不够,无法施展「纵横」。\n"); if (me->query_temp("weapon")) return notify_fail("你必须空手才能施展「纵横」。\n"); if ((int)me->query_skill("kurong-changong",1) < 100) return notify_fail("你的枯荣禅功太低。\n"); if (me->query_skill_mapped("finger") != "six-finger") return notify_fail("你没有激发六脉神剑,无法施展「纵横」。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); msg = HIW "只见$N" HIW "一声轻笑,十指纷弹,剑气如奔,连绵无尽的缕缕剑气豁然贯向$n" HIW "!\n" NOR; ap = me->query_skill("six-finger", 1) + me->query_skill("finger", 1) / 2; dp = target->query_skill("force"); if (ap / 2 + random(ap) > dp) { msg += HIR "结果$p" HIR "被这纵横交错的剑气逼得手忙脚乱,应接不暇!\n" NOR; target->start_busy(ap / 50 + 3); } else { msg += CYN "可是$p" CYN "并不慌张,运起内功将$P" CYN "的剑气尽数化解。\n" NOR; me->start_busy(1); } message_combatd(msg, me, target); return 1;}
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