📄 dian.c
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#include <ansi.h>#include <combat.h>#define DIAN "「" HIR "神指点穴" NOR "」"inherit F_SSERVER;int perform(object me, object target){ object weapon; string msg; int ap, dp; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail(DIAN "只能对战斗中的对手使用。\n"); if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail(DIAN "只能空手施展。\n"); if ((int)me->query_skill("yiyang-zhi", 1) < 120) return notify_fail("你一阳指诀不够娴熟,难以施展" DIAN "。\n"); if ((int)me->query_skill("force") < 160) return notify_fail("你的内功火候不够,难以施展" DIAN "。\n"); if(me->query_skill_mapped("force") != "kurong-changong") return notify_fail("没有枯荣禅功作为准备,无法使出!\n"); if ((int)me->query_skill("kurong-changong",1) < 100) return notify_fail("你的枯荣禅功太低。\n"); if (me->query("max_neili") < 1800) return notify_fail("你的内力修为不足,难以施展" DIAN "。\n"); if ((int)me->query("neili") < 200) return notify_fail("你现在的真气不够,难以施展" DIAN "。\n"); if (target->is_busy()) return notify_fail(target->name() + "目前正自顾不暇,放胆攻击吧。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); msg = HIR "$N" HIR "凝聚一阳指诀功力,陡然点出一指,变化多端,巧逼$n" HIR "诸处大穴。\n" NOR; ap = me->query_skill("unarmed"); dp = target->query_skill("parry"); if (ap / 2 + random(ap) > dp) { msg += HIR "结果$p" HIR "被$P" HIR "逼得招" "架不迭,一时无法反击!\n" NOR; target->start_busy((int)me->query_skill("finger") / 20 + 4); } else { msg += CYN "可是$p" CYN "看破了$P" CYN "的变化," "小心招架,挡住了$P" CYN "的进击。\n" NOR; me->start_busy(1); } message_combatd(msg, me, target); return 1;}
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