📄 qian.c
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#include <ansi.h>#include <combat.h>#define QIAN "「" HIR "一指乾坤" NOR "」"inherit F_SSERVER;int perform(object me, object target){ string msg; int ap, dp; int damage; if ((int)me->query_skill("kurong-changong",1) < 100) return notify_fail("你的枯荣禅功太低。\n"); if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail(QIAN "只能对战斗中的对手使用。\n"); if(me->query_skill_mapped("force") != "kurong-changong") return notify_fail("没有枯荣禅功作为准备,无法使出!\n"); if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail(QIAN "只能空手施展。\n"); if ((int)me->query_skill("yiyang-zhi", 1) < 160) return notify_fail("你一阳指诀不够娴熟,难以施展" QIAN "。\n"); if (me->query_skill_mapped("finger") != "yiyang-zhi") return notify_fail("你没有激发一阳指诀,难以施展" QIAN "。\n"); if ((int)me->query_skill("force") < 220) return notify_fail("你的内功火候不够,难以施展" QIAN "。\n"); if (me->query("max_neili") < 2400) return notify_fail("你的内力修为不足,难以施展" QIAN "。\n"); if ((int)me->query("neili") < 500) return notify_fail("你现在的真气不够,难以施展" QIAN "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); msg = HIY "$N" HIY "陡然使出「" HIR "一指乾坤" HIY "」绝技,单指劲" "点$n" HIY "檀中要穴,招式变化精奇之极!\n" NOR; ap = me->query_skill("finger") + me->query_skill("force"); dp = target->query_skill("parry") + target->query_skill("force"); if (ap / 2 + random(ap) > dp) { damage = ap / 2 + random(ap / 3); target->add("qi",-damage); target->add("eff_qi",-damage); msg +=HIR "$n" HIR "只觉胸口一麻,已被$N" HIR "一指点中,顿时气血上涌,喷出数口鲜血" "。\n" NOR; me->add("neili", -200); me->start_busy(2); } else { msg += CYN "可是$n" CYN "看破了$N" CYN "的招" "数,连消带打挡开了这一指。\n" NOR; me->start_busy(2); me->add("neili", -150); } message_combatd(msg, me, target); return 1;}
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