📄 jian.c
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#include <ansi.h>#include <combat.h>#define JIAN "「" HIW "先天功" HIR "乾阳" HIY "剑气" NOR "」"inherit F_SSERVER;int perform(object me, object target){ int ap, dp, i, damage; string msg; if ((int)me->query_skill("kurong-changong",1) < 100) return notify_fail("你的枯荣禅功太低。\n"); if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail(JIAN "只能对战斗中的对手使用。\n"); if(me->query_skill_mapped("force") != "kurong-changong") return notify_fail("没有枯荣禅功作为准备,无法使出!\n"); if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail(JIAN "只能空手施展。\n"); if ((int)me->query_skill("yiyang-zhi", 1) < 280) return notify_fail("你一阳指诀不够娴熟,难以施展" JIAN "。\n"); if (me->query("max_neili") < 5000) return notify_fail("你的内力修为不足,难以施展" JIAN "。\n"); if (me->query_skill_mapped("unarmed") != "yiyang-zhi") return notify_fail("你没有激发一阳指为指法,难以施展" JIAN "。\n"); if (me->query_skill_mapped("finger") != "yiyang-zhi") return notify_fail("你没有激发一阳指为指法,难以施展" JIAN "。\n"); if (me->query("neili") < 1000) return notify_fail("你现在的真气不足,难以施展" JIAN "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); msg = HIY "霎时只见$N" HIY "逆运" HIW "先天真气" HIY ",化为" HIR "纯阳内劲" HIY "聚于指尖,以一阳指诀手法疾点$n" HIY "全身诸" "多要穴。\n" NOR; ap = me->query_skill("force") + me->query_skill("finger") + me->query_skill("unarmed"); dp = target->query_skill("force") + target->query_skill("parry") + target->query_skill("dodge"); if (ap / 2 + random(ap) > dp) { damage = ap + random(ap / 2); target->add("qi",-damage); target->add("eff_qi",-damage); msg +=HIR "$n" HIR "只觉全身一热,$P" HIR "「" HIW "先天功" HIR "乾阳" HIY "剑气" HIR "」顿时破体而入,便似身置洪炉,喷出一口" "鲜血。\n" NOR; message_combatd(msg, me, target); } else { msg += CYN "$n" CYN "见$N" CYN "这指来势汹涌,不敢" "轻易招架,当即飞身纵跃闪开。\n" NOR; message_combatd(msg, me, target); } msg = HIR "紧接着$N" HIR "十指纷飞,接连弹出数道无形剑气,$n" HIR "四面八方皆被剑气所笼罩。\n"NOR; message_combatd(msg, me, target); me->add_temp("apply/attack", 100); for (i = 0; i < 6; i++) { if (! me->is_fighting(target)) break; if (random(3) == 1 && ! target->is_busy()) target->start_busy(2); COMBAT_D->do_attack(me, target, 0, 0); } me->add_temp("apply/attack", -100); me->add("neili", -600); me->start_busy(4); return 1;}
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